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https://github.com/ACreTeam/ac-decomp
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ac_nameplate ok
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#include "ac_nameplate.h"
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#include "m_npc.h"
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#include "m_lib.h"
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#include "m_name_table.h"
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#include "m_field_info.h"
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#include "m_demo.h"
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#include "m_player_lib.h"
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extern void aNP_actor_init(ACTOR* actor, GAME* game);
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ACTOR_PROFILE Nameplate_Profile = {
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mAc_PROFILE_NAMEPLATE,
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ACTOR_PART_ITEM,
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ACTOR_STATE_TA_SET,
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ACTOR_PROP_VILLAGER_SIGNBOARD,
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ACTOR_OBJ_BANK_KEEP,
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sizeof(NAMEPLATE_ACTOR),
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NONE_ACTOR_PROC,
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NONE_ACTOR_PROC,
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aNP_actor_init,
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NULL,
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NULL,
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};
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static void aNP_set_talk_info(ACTOR* actor) {
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rgba_t color;
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u8 name[ANIMAL_NAME_LEN];
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mNpc_GetAnimalPlateName(name, actor->world.position);
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mMsg_Set_free_str(mMsg_Get_base_window_p(), 0, name, ANIMAL_NAME_LEN);
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mDemo_Set_msg_num(0x1369);
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mDemo_Set_talk_display_name(0);
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mDemo_Set_ListenAble();
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mDemo_Set_camera(TRUE);
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mPlib_Set_able_hand_all_item_in_demo(TRUE);
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color.r = 205;
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color.g = 120;
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color.b = 0;
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color.a = 255;
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mDemo_Set_talk_window_color(&color);
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}
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static void aNP_actor_move(ACTOR* actor, GAME_PLAY* play) {
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PLAYER_ACTOR* player;
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s16 player_angle;
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int angle;
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if ((mDemo_Check(7, actor) == 0) && (mDemo_Check(8,actor) == 0)) {
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player = GET_PLAYER_ACTOR(play);
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if ((player != NULL) && (player->actor_class.world.position.z >= actor->world.position.z)) {
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player_angle = actor->player_angle_y;
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angle = (player_angle >= 0) ? player_angle : -player_angle;
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if (angle < 0x2000) {
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mDemo_Request(7, actor, aNP_set_talk_info);
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}
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}
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}
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}
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extern void aNP_actor_init(ACTOR* actor, GAME* game) {
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GAME_PLAY* play = (GAME_PLAY*)game;
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mFI_SetFG_common(DUMMY_NAMEPLATE, actor->home.position, 0);
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aNP_actor_move(actor, play);
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actor->mv_proc = (mActor_proc)(aNP_actor_move);
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}
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