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https://github.com/ACreTeam/ac-decomp
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Add flags for collision object/collision check
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@@ -18,7 +18,31 @@ enum collision_type {
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ClObj_TYPE_NUM
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};
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#define ClObj_FLAG_COLLIDED (1 << 1)
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#define CollisionCheck_FLAG_SKIP (1 << 0)
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#define ClObj_GROUP_PLAYER (1 << 3) // 0x08
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#define ClObj_GROUP_2 (1 << 4) // 0x10
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#define ClObj_GROUP_3 (1 << 5) // 0x20
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#define ClObj_GROUP_ALL (ClObj_GROUP_PLAYER | ClObj_GROUP_2 | ClObj_GROUP_3) // 0x38
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#define ClObj_FLAG_CHECK (1 << 0) // 0x01
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#define ClObj_FLAG_COLLIDED (1 << 1) // 0x02
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#define ClObj_FLAG_DONT_UPDATE_POS (1 << 2) // 0x04
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#define ClObj_FLAG_COLLIDE_PLAYER ClObj_GROUP_PLAYER
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#define ClObj_FLAG_COLLIDE_GROUP_2 ClObj_GROUP_2
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#define ClObj_FLAG_COLLIDE_GROUP_3 ClObj_GROUP_3
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#define ClObj_FLAG_COLLISION_PRIORITY (1 << 6)
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#define ClObj_FLAG_7 (1 << 7)
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#define ClObj_FLAG2_PLAYER_WAS_HIT (1 << 0) // 0x01
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#define ClObj_FLAG2_OCC_CHECK (1 << 1) // 0x02
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#define ClObj_FLAG2_TRIS_HIT (1 << 2) // 0x04
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#define ClObj_FLAG2_IS_PLAYER ClObj_GROUP_PLAYER
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#define ClObj_FLAG2_IS_GROUP_2 ClObj_GROUP_2
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#define ClObj_FLAG2_IS_GROUP_3 ClObj_GROUP_3
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#define ClObjElem_FLAG_CHECK (1 << 0)
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#define ClObjElem_FLAG_HIT (1 << 1)
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#define ClObj_DID_COLLIDE(obj) ((obj).collision_flags0 & ClObj_FLAG_COLLIDED)
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