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Implement & link ac_shrine
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@@ -37,7 +37,7 @@ extern void sMath_RotateY(xyz_t* pos, f32 rad);
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extern void sMath_RotateZ(xyz_t* pos, f32 rad);
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extern f32 Math3d_normalizeXyz_t(xyz_t* vec);
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extern f32 Math3DLength(xyz_t* v0, xyz_t* v1);
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extern void Math3DInDivPos2(xyz_t* v0, xyz_t* v1, xyz_t* v2, f32 percent);
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extern void Math3DInDivPos2(const xyz_t* v0, const xyz_t* v1, xyz_t* v2, f32 percent);
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extern void Math3DPlane(xyz_t* va, xyz_t* vb, xyz_t* vc, f32* nox, f32* noy, f32* noz, f32* odist);
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extern int Math3D_sphereCrossSphere_cl(Math3D_sphere_c* a, Math3D_sphere_c* b, f32* in);
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extern int Math3D_sphereVsPipe_cl(Math3D_sphere_c* s, Math3D_pipe_c* c, f32* in);
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