diff --git a/src/m_submenu_ovl.c b/src/m_submenu_ovl.c index 5d392d7a..2b5c00ef 100644 --- a/src/m_submenu_ovl.c +++ b/src/m_submenu_ovl.c @@ -44,9 +44,7 @@ static Submenu_Overlay_c ovl_base; static void mSM_setup_view(Submenu* submenu, GRAPH* graph, int init_flag) { - Gfx* gfx; Mtx* mtx; - View* view; if (init_flag) { mtx = GRAPH_ALLOC_TYPE(graph, Mtx, 1); @@ -56,26 +54,27 @@ static void mSM_setup_view(Submenu* submenu, GRAPH* graph, int init_flag) { mtx = submenu->overlay->projection_matrix; } - OPEN_DISP(graph); - gfx = NOW_POLY_OPA_DISP; + OPEN_POLY_OPA_DISP(graph); if (init_flag == FALSE) { + View* view; + if (submenu->mode != 4) { view = &((GAME_PLAY*)gamePT)->view; } else { view = &((GAME_TRADEMARK*)gamePT)->view; // I'm not sure this is the correct game subclass } - gDPPipeSync(gfx++); - gDPSetScissor(gfx++, G_SC_NON_INTERLACE, view->screen.l, view->screen.top, view->screen.r, view->screen.bottom); - gSPViewport(gfx++, &view->viewport); - gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, 640, 480); + gDPPipeSync(POLY_OPA_DISP++); + gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, view->screen.l, view->screen.top, view->screen.r, + view->screen.bottom); + gSPViewport(POLY_OPA_DISP++, &view->viewport); + gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, 0, 0, 640, 480); } - gSPMatrix(gfx++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); + gSPMatrix(POLY_OPA_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); - SET_POLY_OPA_DISP(gfx); - CLOSE_DISP(graph); + CLOSE_POLY_OPA_DISP(graph); } static void mSM_change_view(GRAPH* graph, f32 eye_dist, f32 y_lookAt, f32 vp_x, f32 vp_y, s16 angle, int width,