matching and linking new dataobjects

This commit is contained in:
roeming
2025-07-20 15:17:45 -04:00
parent 999b887f34
commit ffafd06561
39 changed files with 1974 additions and 10 deletions
+8
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 mFM_obj_01_zassou_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/mFM_obj_01_zassou_pal.inc"
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 mFM_obj_a_01_flower_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/mFM_obj_a_01_flower_pal.inc"
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
Vtx obj_cedar3_shadow_v[] = {
#include "assets/obj_cedar3_shadow_v.inc"
};
extern u8 obj_cedar_shadow_tex[];
Gfx obj_cedar3_shadowT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, obj_cedar_shadow_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_cedar3_shadowT_gfx_model[] = {
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
Vtx obj_cedar4_shadow_v[] = {
#include "assets/obj_cedar4_shadow_v.inc"
};
extern u8 obj_cedar_shadow_tex[];
Gfx obj_cedar4_shadowT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, obj_cedar_shadow_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_cedar4_shadowT_gfx_model[] = {
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u8 obj_cedar_shadow_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/obj_cedar_shadow_tex.inc"
};
Vtx obj_cedar5_shadow_v[] = {
#include "assets/obj_cedar5_shadow_v.inc"
};
Gfx obj_cedar5_shadowT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, obj_cedar_shadow_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_cedar5_shadowT_gfx_model[] = {
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u8 obj_crack_tex[] ATTRIBUTE_ALIGN(32)= {
#include "assets/obj_crack_tex.inc"
};
Gfx obj_crack0T_g_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, obj_crack_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 4, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPEndDisplayList()
};
Gfx obj_crack0T_s_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, obj_crack_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 5, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPEndDisplayList()
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
Vtx obj_cstump3_shadow_v[] = {
#include "assets/obj_cstump3_shadow_v.inc"
};
extern u8 obj_cstump_shadow_tex[];
Gfx obj_cstump3_shadowT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, obj_cstump_shadow_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_cstump3_shadowT_gfx_model[] = {
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
Vtx obj_cstump4_shadow_v[] = {
#include "assets/obj_cstump4_shadow_v.inc"
};
extern u8 obj_cstump_shadow_tex[];
Gfx obj_cstump4_shadowT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, obj_cstump_shadow_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_cstump4_shadowT_gfx_model[] = {
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u8 obj_cstump_shadow_tex[] ATTRIBUTE_ALIGN(32)= {
#include "assets/obj_cstump_shadow_tex.inc"
};
Vtx obj_cstump5_shadow_v[] = {
#include "assets/obj_cstump5_shadow_v.inc"
};
Gfx obj_cstump5_shadowT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, obj_cstump_shadow_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPEndDisplayList()
};
Gfx obj_cstump5_shadowT_gfx_model[] = {
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList()
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u8 obj_fence_shadow_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/obj_fence_shadow_tex.inc"
};
Vtx obj_fenceL_shadow_v[] = {
#include "assets/obj_fenceL_shadow_v.inc"
};
Gfx obj_fenceL_shadowT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, obj_fence_shadow_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_fenceL_shadowT_gfx_model[] = {
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
Vtx obj_fenceS_shadow_v[] = {
#include "assets/obj_fenceS_shadow_v.inc"
};
extern u8 obj_fence_shadow_tex[];
Gfx obj_fenceS_shadowT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, obj_fence_shadow_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_fenceS_shadowT_gfx_model[] = {
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 mFM_obj_gold_01_pal_dol[] ATTRIBUTE_ALIGN(32) = {
#include "assets/mFM_obj_gold_01_pal_dol.inc"
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u8 obj_hole_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/obj_hole_tex.inc"
};
Vtx obj_hole0_v[] = {
#include "assets/obj_hole0_v.inc"
};
Vtx obj_hole1_v[] = {
#include "assets/obj_hole1_v.inc"
};
Vtx obj_hole2_v[] = {
#include "assets/obj_hole2_v.inc"
};
Vtx obj_hole3_v[] = {
#include "assets/obj_hole3_v.inc"
};
Vtx obj_hole4_v[] = {
#include "assets/obj_hole4_v.inc"
};
Vtx obj_hole5_v[] = {
#include "assets/obj_hole5_v.inc"
};
Vtx obj_hole6_v[] = {
#include "assets/obj_hole6_v.inc"
};
Vtx obj_hole7_v[] = {
#include "assets/obj_hole7_v.inc"
};
Vtx obj_hole8_v[] = {
#include "assets/obj_hole8_v.inc"
};
Vtx obj_hole9_v[] = {
#include "assets/obj_hole9_v.inc"
};
Vtx obj_hole10_v[] = {
#include "assets/obj_hole10_v.inc"
};
Vtx obj_hole11_v[] = {
#include "assets/obj_hole11_v.inc"
};
Vtx obj_hole12_v[] = {
#include "assets/obj_hole12_v.inc"
};
Vtx obj_hole13_v[] = {
#include "assets/obj_hole13_v.inc"
};
Vtx obj_hole14_v[] = {
#include "assets/obj_hole14_v.inc"
};
Vtx obj_hole15_v[] = {
#include "assets/obj_hole15_v.inc"
};
Vtx obj_hole16_v[] = {
#include "assets/obj_hole16_v.inc"
};
Vtx obj_hole17_v[] = {
#include "assets/obj_hole17_v.inc"
};
Vtx obj_hole18_v[] = {
#include "assets/obj_hole18_v.inc"
};
Vtx obj_hole19_v[] = {
#include "assets/obj_hole19_v.inc"
};
Vtx obj_hole20_v[] = {
#include "assets/obj_hole20_v.inc"
};
Vtx obj_hole21_v[] = {
#include "assets/obj_hole21_v.inc"
};
Vtx obj_hole22_v[] = {
#include "assets/obj_hole22_v.inc"
};
Vtx obj_hole23_v[] = {
#include "assets/obj_hole23_v.inc"
};
Vtx obj_hole24_v[] = {
#include "assets/obj_hole24_v.inc"
};
Gfx obj_hole0T_g_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, obj_hole_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 4, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole0T_s_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, obj_hole_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 5, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole0T_gfx_model[] = {
gsSPVertex(obj_hole0_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole1T_gfx_model[] = {
gsSPVertex(obj_hole1_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole2T_gfx_model[] = {
gsSPVertex(obj_hole2_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole3T_gfx_model[] = {
gsSPVertex(obj_hole3_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole4T_gfx_model[] = {
gsSPVertex(obj_hole4_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole5T_gfx_model[] = {
gsSPVertex(obj_hole5_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole6T_gfx_model[] = {
gsSPVertex(obj_hole6_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole7T_gfx_model[] = {
gsSPVertex(obj_hole7_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole8T_gfx_model[] = {
gsSPVertex(obj_hole8_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole9T_gfx_model[] = {
gsSPVertex(obj_hole9_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole10T_gfx_model[] = {
gsSPVertex(obj_hole10_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole11T_gfx_model[] = {
gsSPVertex(obj_hole11_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole12T_gfx_model[] = {
gsSPVertex(obj_hole12_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole13T_gfx_model[] = {
gsSPVertex(obj_hole13_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole14T_gfx_model[] = {
gsSPVertex(obj_hole14_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole15T_gfx_model[] = {
gsSPVertex(obj_hole15_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole16T_gfx_model[] = {
gsSPVertex(obj_hole16_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole17T_gfx_model[] = {
gsSPVertex(obj_hole17_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole18T_gfx_model[] = {
gsSPVertex(obj_hole18_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole19T_gfx_model[] = {
gsSPVertex(obj_hole19_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole20T_gfx_model[] = {
gsSPVertex(obj_hole20_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole21T_gfx_model[] = {
gsSPVertex(obj_hole21_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole22T_gfx_model[] = {
gsSPVertex(obj_hole22_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole23T_gfx_model[] = {
gsSPVertex(obj_hole23_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_hole24T_gfx_model[] = {
gsSPVertex(obj_hole24_v, 5, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 2, 3, 4, 2, 1, 3),
gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 obj_b_hole_pal[] ATTRIBUTE_ALIGN(32)= {
#include "assets/obj_b_hole_pal.inc"
};
u16 obj_g_hole_pal[] ATTRIBUTE_ALIGN(32)= {
#include "assets/obj_g_hole_pal.inc"
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u8 obj_melody_shadow_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/obj_melody_shadow_tex.inc"
};
Vtx obj_melody_shadow_v[] = {
#include "assets/obj_melody_shadow_v.inc"
};
Gfx obj_melody_shadowT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, obj_melody_shadow_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0), gsSPEndDisplayList()
};
Gfx obj_melody_shadowT_gfx_model[] = { gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0), gsSPEndDisplayList() };
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u8 obj_notice_shadow_tex[] ATTRIBUTE_ALIGN(32)= {
#include "assets/obj_notice_shadow_tex.inc"
};
Vtx obj_notice_shadow_v[] = {
#include "assets/obj_notice_shadow_v.inc"
};
Gfx obj_notice_shadowT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, obj_notice_shadow_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsSPEndDisplayList()
};
Gfx obj_notice_shadowT_gfx_model[] = {
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList()
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
Vtx obj_s_cedar2_v[] = {
#include "assets/obj_s_cedar2_v.inc"
};
extern u8 obj_s_cedar_young_tex[];
Gfx obj_s_cedar2T_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, obj_s_cedar_young_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 7, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_s_cedar2T_gfx_model[] = {
gsSPVertex(obj_s_cedar2_v, 7, 0),
gsSPNTrianglesInit_5b(7, 0, 1, 2, 2, 3, 0, 3, 4, 0),
gsSPNTriangles_5b(0, 5, 1, 0, 4, 5, 3, 6, 4, 4, 6, 5),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u8 obj_s_cedar_leaf_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/obj_s_cedar_leaf_tex.inc"
};
u8 obj_s_cedar_young_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/obj_s_cedar_young_tex.inc"
};
Vtx obj_s_cedar3_v[] = {
#include "assets/obj_s_cedar3_v.inc"
};
Gfx obj_s_cedar3_leafT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, obj_s_cedar_leaf_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 7, GX_REPEAT, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_s_cedar3_leafT_gfx_model[] = {
gsSPVertex(obj_s_cedar3_v, 23, 0),
gsSPNTrianglesInit_5b(9, 0, 1, 2, 2, 3, 4, 5, 6, 0),
gsSPNTriangles_5b(7, 8, 5, 9, 10, 11, 12, 13, 7, 14, 15, 16),
gsSPNTriangles_5b(17, 18, 19, 20, 21, 22, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_s_cedar3_trunkT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, obj_s_cedar_young_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 7, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_s_cedar3_trunkT_gfx_model[] = {
gsSPVertex(&obj_s_cedar3_v[23], 7, 0),
gsSPNTrianglesInit_5b(6, 0, 1, 2, 0, 3, 1, 2, 1, 4),
gsSPNTriangles_5b(1, 5, 4, 3, 6, 1, 1, 6, 5, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u8 obj_s_cedar_trunk_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/obj_s_cedar_trunk_tex.inc"
};
Vtx obj_s_cedar4_v[] = {
#include "assets/obj_s_cedar4_v.inc"
};
Gfx obj_s_cedar4_trunkT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, obj_s_cedar_trunk_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 7, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_s_cedar4_trunkT_gfx_model[] = {
gsSPVertex(obj_s_cedar4_v, 7, 0),
gsSPNTrianglesInit_5b(6, 0, 1, 2, 1, 3, 2, 4, 2, 5),
gsSPNTriangles_5b(4, 0, 2, 5, 2, 6, 2, 3, 6, 0, 0, 0),
gsSPEndDisplayList(),
};
extern u8 obj_s_cedar_leaf_tex[];
Gfx obj_s_cedar4_leafT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, obj_s_cedar_leaf_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 7, GX_REPEAT, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_s_cedar4_leafT_gfx_model[] = {
gsSPVertex(&obj_s_cedar4_v[7], 32, 0),
gsSPNTrianglesInit_5b(13, 0, 1, 2, 2, 3, 4, 5, 6, 0),
gsSPNTriangles_5b(7, 8, 5, 9, 10, 11, 11, 12, 13, 14, 15, 9),
gsSPNTriangles_5b(16, 17, 14, 18, 19, 20, 21, 22, 23, 23, 24, 16),
gsSPNTriangles_5b(25, 26, 7, 27, 28, 29, 0, 0, 0, 0, 0, 0),
gsSPVertex(&obj_s_cedar4_v[37], 17, 0),
gsSPNTrianglesInit_5b(7, 0, 1, 2, 3, 4, 5, 6, 7, 8),
gsSPNTriangles_5b(8, 9, 10, 10, 11, 12, 13, 14, 15, 12, 16, 13),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
Vtx obj_s_cedar5_v[] = {
#include "assets/obj_s_cedar5_v.inc"
};
extern u8 obj_s_cedar_leaf_tex[];
Gfx obj_s_cedar5_leafT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, obj_s_cedar_leaf_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 7, GX_REPEAT, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_s_cedar5_leafT_gfx_model[] = {
gsSPVertex(obj_s_cedar5_v, 32, 0),
gsSPNTrianglesInit_5b(14, 0, 1, 2, 2, 3, 4, 5, 6, 0),
gsSPNTriangles_5b(7, 8, 5, 9, 10, 11, 11, 12, 13, 14, 15, 9),
gsSPNTriangles_5b(16, 17, 14, 18, 19, 20, 20, 21, 22, 23, 24, 18),
gsSPNTriangles_5b(25, 26, 23, 27, 28, 29, 29, 30, 31, 0, 0, 0),
gsSPVertex(&obj_s_cedar5_v[32], 32, 0),
gsSPNTrianglesInit_5b(12, 0, 1, 2, 3, 4, 0, 5, 6, 7),
gsSPNTriangles_5b(8, 9, 10, 10, 11, 3, 12, 13, 14, 14, 15, 16),
gsSPNTriangles_5b(16, 17, 18, 19, 20, 21, 21, 22, 23, 24, 25, 26),
gsSPNTriangles_5b(27, 28, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPVertex(&obj_s_cedar5_v[62], 6, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 3, 4, 5, 0, 0, 0),
gsSPEndDisplayList(),
};
extern u8 obj_s_cedar_trunk_tex[];
Gfx obj_s_cedar5_trunkT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, obj_s_cedar_trunk_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 7, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_s_cedar5_trunkT_gfx_model[] = {
gsSPVertex(&obj_s_cedar5_v[68], 7, 0),
gsSPNTrianglesInit_5b(6, 0, 1, 2, 1, 3, 2, 4, 2, 5),
gsSPNTriangles_5b(4, 0, 2, 5, 2, 6, 2, 3, 6, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u8 obj_s_cedar_baby_tex[] ATTRIBUTE_ALIGN(32)= {
#include "assets/obj_s_cedar_baby_tex.inc"
};
Vtx obj_s_cedar1_v[] = {
#include "assets/obj_s_cedar1_v.inc"
};
Gfx obj_s_cedar1T_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 24, obj_s_cedar_baby_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 7, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPEndDisplayList()
};
Gfx obj_s_cedar1T_gfx_model[] = {
gsSPVertex(obj_s_cedar1_v, 4, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 1, 3, 2, 0, 0, 0),
gsSPEndDisplayList()
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u8 obj_s_cedar_dead_tex[] ATTRIBUTE_ALIGN(32)= {
#include "assets/obj_s_cedar_dead_tex.inc"
};
Vtx obj_s_cedar1_dead_v[] = {
#include "assets/obj_s_cedar1_dead_v.inc"
};
Gfx obj_s_cedar1_deadT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, obj_s_cedar_dead_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 7, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPEndDisplayList()
};
Gfx obj_s_cedar1_deadT_gfx_model[] = {
gsSPVertex(obj_s_cedar1_dead_v, 4, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 1, 3, 2, 0, 0, 0),
gsSPEndDisplayList()
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
Vtx obj_s_cstump2_v[] = {
#include "assets/obj_s_cstump2_v.inc"
};
extern u8 obj_s_cedar_young_tex[];
Gfx obj_s_cstump2T_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, obj_s_cedar_young_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 7, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_s_cstump2T_gfx_model[] = {
gsSPVertex(obj_s_cstump2_v, 7, 0),
gsSPNTrianglesInit_5b(7, 0, 1, 2, 3, 4, 5, 4, 6, 5),
gsSPNTriangles_5b(0, 3, 1, 3, 5, 1, 1, 6, 2, 1, 5, 6),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
Vtx obj_s_cstump3_v[] = {
#include "assets/obj_s_cstump3_v.inc"
};
extern u8 obj_s_cedar_young_tex[];
Gfx obj_s_cstump3T_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, obj_s_cedar_young_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 7, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_s_cstump3T_gfx_model[] = {
gsSPVertex(obj_s_cstump3_v, 7, 0),
gsSPNTrianglesInit_5b(7, 0, 1, 2, 3, 4, 2, 2, 5, 3),
gsSPNTriangles_5b(1, 5, 2, 1, 6, 5, 5, 6, 3, 2, 4, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u8 obj_s_cedar_stump_tex[] ATTRIBUTE_ALIGN(32)= {
#include "assets/obj_s_cedar_stump_tex.inc"
};
Vtx obj_s_cstump4_v[] = {
#include "assets/obj_s_cstump4_v.inc"
};
Gfx obj_s_cstump4T_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, obj_s_cedar_stump_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 7, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPEndDisplayList()
};
Gfx obj_s_cstump4T_gfx_model[] = {
gsSPVertex(obj_s_cstump4_v, 7, 0),
gsSPNTrianglesInit_5b(7, 0, 1, 2, 3, 4, 2, 2, 4, 0),
gsSPNTriangles_5b(1, 5, 2, 2, 5, 3, 1, 6, 5, 5, 6, 3),
gsSPEndDisplayList()
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
Vtx obj_s_cstump5_v[] = {
#include "assets/obj_s_cstump5_v.inc"
};
extern u8 obj_s_cedar_stump_tex[];
Gfx obj_s_cstump5T_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, obj_s_cedar_stump_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 7, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_s_cstump5T_gfx_model[] = {
gsSPVertex(obj_s_cstump5_v, 7, 0),
gsSPNTrianglesInit_5b(7, 0, 1, 2, 3, 4, 2, 2, 4, 0),
gsSPNTriangles_5b(1, 5, 2, 2, 5, 3, 1, 6, 5, 5, 6, 3),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 obj_fence_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/obj_fence_pal.inc"
};
u8 obj_s_fence_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/obj_s_fence_tex.inc"
};
Vtx obj_s_fenceL_v[] = {
#include "assets/obj_s_fenceL_v.inc"
};
Gfx obj_s_fenceLT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPLoadTLUT_Dolphin(15, 16, 1, obj_fence_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, obj_s_fence_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_REPEAT, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_s_fenceLT_gfx_model[] = {
gsSPVertex(obj_s_fenceL_v, 4, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
Vtx obj_s_fenceS_v[] = {
#include "assets/obj_s_fenceS_v.inc"
};
extern u16 obj_fence_pal[];
extern u8 obj_s_fence_tex[];
Gfx obj_s_fenceST_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPLoadTLUT_Dolphin(15, 16, 1, obj_fence_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, obj_s_fence_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_REPEAT, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_s_fenceST_gfx_model[] = {
gsSPVertex(obj_s_fenceS_v, 4, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u16 obj_s_honeycomb_pal[] ATTRIBUTE_ALIGN(32)= {
#include "assets/obj_s_honeycomb_pal.inc"
};
u8 obj_s_honeycomb_tex[] ATTRIBUTE_ALIGN(32)= {
#include "assets/obj_s_honeycomb_tex.inc"
};
Vtx obj_s_honeycomb_v[] = {
#include "assets/obj_s_honeycomb_v.inc"
};
Gfx obj_s_honeycombT_mat_model[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, obj_s_honeycomb_pal),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_4b, 0, 496, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadTLUTCmd(G_TX_LOADTILE, 15),
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_16b, 1, obj_s_honeycomb_tex),
gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 255, 1024),
gsDPPipeSync(),
gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 15, G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 124, 124),
gsSPEndDisplayList()
};
Gfx obj_s_honeycombT_gfx_model[] = {
gsSPVertex(obj_s_honeycomb_v, 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSPEndDisplayList()
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
static u16 obj_melody_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/obj_s_melody/obj_melody_pal.inc"
};
u8 obj_s_melody_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/obj_s_melody_tex.inc"
};
Vtx obj_s_melody_v[] = {
#include "assets/obj_s_melody_v.inc"
};
Gfx obj_s_melodyT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPLoadTLUT_Dolphin(15, 16, 1, obj_melody_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, obj_s_melody_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_s_melodyT_gfx_model[] = {
gsSPVertex(obj_s_melody_v, 8, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
static u16 obj_notice_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/obj_s_notice/obj_notice_pal.inc"
};
u8 obj_s_notice_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/obj_s_notice_tex.inc"
};
Vtx obj_s_notice_v[] = {
#include "assets/obj_s_notice_v.inc"
};
Gfx obj_s_noticeT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPLoadTLUT_Dolphin(15, 16, 1, obj_notice_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, obj_s_notice_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_s_noticeT_gfx_model[] = {
gsSPVertex(obj_s_notice_v, 8, 0),
gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
gsSPNTriangles_5b(4, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
u8 obj_zassou_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/obj_zassou_tex.inc"
};
Vtx obj_zassou_a_v[] = {
#include "assets/obj_zassou_a_v.inc"
};
Gfx obj_zassou_aT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, obj_zassou_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 3, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_zassou_aT_gfx_model[] = {
gsSPVertex(obj_zassou_a_v, 4, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
Vtx obj_zassou_b_v[] = {
#include "assets/obj_zassou_b_v.inc"
};
Gfx obj_zassou_bT_gfx_model[] = {
gsSPVertex(obj_zassou_b_v, 4, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList()
};
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#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
Vtx obj_zassou_c_v[] = {
#include "assets/obj_zassou_c_v.inc"
};
Gfx obj_zassou_cT_gfx_model[] = {
gsSPVertex(obj_zassou_c_v, 4, 0),
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList()
};