#ifndef AC_ANT_H #define AC_ANT_H #include "types.h" #include "m_actor.h" #ifdef __cplusplus extern "C" { #endif typedef struct ant_actor_s ANT_ACTOR; typedef void (*aANT_ACT_PROC)(ANT_ACTOR* ant, GAME* game); struct ant_actor_s { /* 0x000 */ ACTOR actor_class; /* 0x174 */ aANT_ACT_PROC act_proc; /* 0x178 */ int action; /* 0x17C */ int alpha; /* 0x180 */ ACTOR* insect_actor; /* 0x184 */ int disappear_counter; /* 0x188 */ mActor_name_t* below_fg_p; }; extern ACTOR_PROFILE Ant_Profile; #ifdef __cplusplus } #endif #endif