#ifndef AC_BALL_H #define AC_BALL_H #include "types.h" #include "m_actor.h" #ifdef __cplusplus extern "C" { #endif #define aBALL_STATE_DEAD (1 << 0) #define aBALL_STATE_IN_HOLE (1 << 1) #define aBALL_STATE_PLAYER_HIT_SCOOP (1 << 2) #define aBALL_STATE_PLAYER_HIT_AXE (1 << 3) typedef void (*BALL_PROCESS_PROC)(ACTOR*, GAME*); typedef struct actor_ball_s { ACTOR actor_class; ClObjPipe_c ball_pipe; u8 pad[0x40]; xyz_t bgpos; ACTOR* collider; BALL_PROCESS_PROC process_proc; int unk1E4; f32 ball_y; f32 ball_max_speed; f32 ball_acceleration; f32 ball_speed; int type; s16 timer; s16 unk1FE; s_xyz angle; s16 unk206; s16 state_flags; s16 unk20A; s16 unk20C; } BALL_ACTOR; extern ACTOR_PROFILE Ball_Profile; #ifdef __cplusplus } #endif #endif