#ifndef AC_BALLOON_H #define AC_BALLOON_H #include "types.h" #include "m_actor.h" #include "c_keyframe.h" #ifdef __cplusplus extern "C" { #endif enum { Ac_Balloon_TYPE0, Ac_Balloon_TYPE1, Ac_Balloon_TYPE2, Ac_Balloon_TYPE3, Ac_Balloon_TYPE4, Ac_Balloon_TYPE5, Ac_Balloon_TYPE6, Ac_Balloon_TYPE7, Ac_Balloon_TYPE_NUM }; #define Ac_Balloon_TYPE_VALID(n) ((n) >= 0 && (n) < Ac_Balloon_TYPE_NUM) #define Ac_Balloon_JOINT_NUM 8 typedef struct balloon_actor_s BALLOON_ACTOR; struct balloon_actor_s { ACTOR actor_class; cKF_SkeletonInfo_R_c keyframe; s_xyz work[Ac_Balloon_JOINT_NUM]; s_xyz morph[Ac_Balloon_JOINT_NUM]; int _244; Mtx mtx[2][4]; int main_mode; int saved_type; int setup_mode; int balloon_type; s_xyz angle; s16 lean; f32 start_frame; f32 speed; xyz_t pos; int _474; }; extern void Ac_Balloon_request_hide(ACTOR* actorx, GAME* game); extern void Ac_Balloon_request_fly(ACTOR* actorx, GAME* game, int balloon_type, const s_xyz* angle_p, s16 lean, const xyz_t* pos_p, f32 start_frame, f32 speed); extern ACTOR_PROFILE Balloon_Profile; #ifdef __cplusplus } #endif #endif