#ifndef AC_BOAT_H #define AC_BOAT_H #include "types.h" #include "m_actor.h" #include "c_keyframe.h" #ifdef __cplusplus extern "C" { #endif typedef struct boat_s BOAT_ACTOR; typedef void (*aBT_PROC)(BOAT_ACTOR*, GAME_PLAY*); struct boat_s { ACTOR actor_class; int _174; cKF_SkeletonInfo_R_c keyframe; int _1E8; s_xyz work[15]; s_xyz morph[15]; aBT_PROC action_proc; int _2A4; int _2A8; int _2AC; int _2B0; int action; int roll_cycle; int roll_timer; int point; int direction; f32 _2C8; f32 _2CC; f32 _2D0; f32 rudder; int _2D8; }; extern ACTOR_PROFILE Boat_Profile; #ifdef __cplusplus } #endif #endif