#ifndef AC_COUNTDOWN_NPC1_H #define AC_COUNTDOWN_NPC1_H #include "types.h" #include "m_actor.h" #include "ac_npc.h" #ifdef __cplusplus extern "C" { #endif typedef struct countdown_npc1_actor_s COUNTDOWN_NPC1_ACTOR; typedef void (*aCD1_ACT_PROC)(COUNTDOWN_NPC1_ACTOR* actor); struct countdown_npc1_actor_s { NPC_ACTOR npc_class; int action; int next_action; aCD1_ACT_PROC act_proc; int term; int fire_delay; int event_idx; s16 base_angle; }; extern ACTOR_PROFILE Countdown_Npc1_Profile; #ifdef __cplusplus } #endif #endif