#ifndef AC_EV_DESIGNER_H #define AC_EV_DESIGNER_H #include "types.h" #include "m_actor.h" #include "ac_npc.h" #ifdef __cplusplus extern "C" { #endif typedef struct ev_designer_save_data_s { int button_count; int result; } aEv_designer_c; typedef struct ev_designer_actor_s EV_DESIGNER_ACTOR; typedef void (*aEDSN_TALK_PROC)(EV_DESIGNER_ACTOR* designer, GAME* game); typedef void (*aEDSN_THINK_PROC)(EV_DESIGNER_ACTOR* designer, GAME_PLAY* play); struct ev_designer_actor_s { NPC_ACTOR npc_class; u8 think_idx; u8 next_think_idx; u8 talk_idx; u8 melody_save; aEDSN_THINK_PROC think_proc; aEDSN_TALK_PROC talk_proc; mActor_name_t present; u8 wear_flag; u8 complete_flag; s16 wash_time; u8 camera_flag; u8 pl_talk_lock; f32 clean_speed; aEv_designer_c* tmp_save_p; ACTOR* s_car_p; }; extern ACTOR_PROFILE Ev_Designer_Profile; #ifdef __cplusplus } #endif #endif