#ifndef AC_HOUSE_CLOCK_H #define AC_HOUSE_CLOCK_H #include "types.h" #include "m_actor.h" #include "c_keyframe.h" #ifdef __cplusplus extern "C" { #endif #define aHC_JOINT_NUM 5 // body #define aHC_ALL_JOINT_NUM aHC_JOINT_NUM + 2 // body + hands enum { aHC_TYPE_SHOP1, aHC_TYPE_SHOP2, aHC_TYPE_SHOP3, aHC_TYPE_SHOP4, aHC_TYPE_SHOP4_2, aHC_TYPE_POST_OFFICE, aHC_TYPE_POLICE_BOX, aHC_TYPE_MUSEUM, aHC_TYPE_TAILORS, aHC_TYPE_NUM }; typedef struct house_clock_s { s16 clock_num; xyz_t pos; u8* bank; cKF_SkeletonInfo_R_c keyframe; s_xyz work[aHC_JOINT_NUM]; s_xyz morph[aHC_JOINT_NUM]; Mtx mtx[2][aHC_ALL_JOINT_NUM]; } aHC_clock_c; typedef struct house_clock_actor_s HOUSE_CLOCK_ACTOR; struct house_clock_actor_s { ACTOR actor_class; aHC_clock_c clock; }; extern ACTOR_PROFILE House_Clock_Profile; #ifdef __cplusplus } #endif #endif