#ifndef AC_HOUSE_GOKI_H #define AC_HOUSE_GOKI_H #include "types.h" #include "m_actor.h" #ifdef __cplusplus extern "C" { #endif typedef struct house_goki_actor_s HOUSE_GOKI_ACTOR; typedef void (*aHG_ACT_PROC)(ACTOR* actorx, GAME* game); struct house_goki_actor_s { /* 0x000 */ACTOR actor_class; /* 0x174 */aHG_ACT_PROC act_proc; /* 0x178 */int _178; /* 0x17C */int action; /* 0x180 */f32 timer; /* 0x184 */f32 timer2; /* 0x188 */int jump_flag; /* 0x18C */f32 shadow_alpha; /* 0x190 */f32 alpha; /* 0x194 */f32 anm_no; }; extern ACTOR_PROFILE House_Goki_Profile; #ifdef __cplusplus } #endif #endif