#ifndef AC_MUSEUM_FISH_PRIV_H #define AC_MUSEUM_FISH_PRIV_H #include "ac_museum_fish.h" #include "m_msg.h" #include "m_common_data.h" #include "sys_matrix.h" #include "m_player_lib.h" #include "m_debug_mode.h" #include "m_rcp.h" #include "ac_gyoei.h" #include "sys_math.h" #ifdef __cplusplus extern "C" { #endif enum { mfish_TANK_0, mfish_TANK_1, mfish_TANK_2, mfish_TANK_3, mfish_TANK_4, mfish_TANK_NUM }; // found useful macros #define MY_MAX(a, b) (((a) >= (b)) ? (a) : (b)) #define MY_CLAMP(v, l, h) MIN(MY_MAX((l), (v)), (h)) #define ARRAY_LEN(a) (sizeof(a) / sizeof(*a)) #define SHORT2DEG_ANGLE2(x) ((x) * (360.0f / 65536.0f)) #define RANDOMF_RANGE(min, max) ((f32)(min) + (f32)RANDOM_F((f32)(max) - (f32)(min))) #define RANDOM2F_RANGE(min, max) ((f32)(min) + (f32)RANDOM2_F((f32)(max) - (f32)(min))) #define RANDOM_RANGE(min, max) ((int)(min) + (int)RANDOM((int)(max) - (int)(min))) #define RANDOM2_RANGE(min, max) ((int)(min) + (int)RANDOM2((int)(max) - (int)(min))) #define artificial_padding(lastOffset, currentOffset, typeOfLastMember) \ u8 __##currentOffset##padding[currentOffset - lastOffset - sizeof(typeOfLastMember)] typedef struct _FISH_PRIVATE_DATA; typedef void (*PRIV_FISH_CONSTRUCTOR)(struct _FISH_PRIVATE_DATA*, GAME*); typedef void (*PRIV_FISH_MOVE)(struct _FISH_PRIVATE_DATA*, GAME*); typedef void (*PRIV_FISH_DRAW)(struct _FISH_PRIVATE_DATA*, GAME*); typedef void (*PRIV_FISH_PROCESS)(struct _FISH_PRIVATE_DATA*, GAME*); // struct decls typedef struct _MUSEUM_FISH_INIT_DATA { f32 renderScale; f32 ofs_y; f32 _08; f32 _0C; f32 _10; f32 _14; f32 _18; f32 _1C; f32 _20; f32 ofs_z; f32 _28; s16 activeFramesMin; s16 activeFramesRange; s16 _30; } MUSEUM_FISH_INIT_DATA; // size: 0x34 typedef struct fish_keyframe_s { cKF_SkeletonInfo_R_c keyframe; // offset 0, size 0x70 Mtx mtx[2][9]; s_xyz work[6]; s_xyz morph[6]; s_xyz _538; // unused 2 byte padding here xyz_t _540; cKF_Skeleton_R_c* _54C; cKF_Animation_R_c* _550[2]; } mfish_keyframe_c; // size 558 typedef struct hasu_s { /* 0x000 */ cKF_SkeletonInfo_R_c keyframe; // offset 0, size 0x70 /* 0x070 */ Mtx mtx[2][9]; /* 0x4F0 */ s_xyz work[9]; /* 0x526 */ s_xyz morph[9]; /* 0x55C */ f32 _55C; /* 0x560 */ f32 _560; /* 0x564 */ f32 _564; /* 0x568 */ s16 _568; /* 0x56A */ s16 _56A; /* 0x56C */ s16 _56C; // 2 bytes pad } mfish_hasu_c; typedef enum fish_type MUSEUM_FISH_TYPE; typedef struct _FISH_PRIVATE_DATA MUSEUM_FISH_PRIVATE_DATA; struct _FISH_PRIVATE_DATA { MUSEUM_FISH_INIT_DATA init_data; PRIV_FISH_PROCESS currentProcess; // size:4 mfish_keyframe_c kf; mfish_hasu_c* hasu_p; // lilypad MUSEUM_FISH_PRIVATE_DATA* _594; MUSEUM_FISH_PRIVATE_DATA* _598; MUSEUM_FISH_TYPE fish_idx; xyz_t position; xyz_t _5AC; xyz_t objchk_pos; artificial_padding(0x5B8, 0x5D0, xyz_t); xyz_t _5D0; xyz_t _5DC; f32 _5E8; f32 _5EC; f32 _5F0; f32 _5F4; f32 _5F8; f32 _5FC; f32 _600; f32 _604; f32 _608; s_xyz _60C; s_xyz _612; s_xyz _618; s16 _61E; s16 _620; s16 _622; s16 _624; s16 activityFrameCount; s16 savedActivityFrameCount; s16 escape_angle; s16 _62C; s16 _62E_flags; s16 tank; s16 _632; s16 hide_camera_angle; s16 _636; s16 _638; s16 _63A; s16 _63C; s16 _63E; s16 _640; s16 _642; s16 _644; s16 _646; }; // size 648 // Holds data for the underwater grass typedef mfish_keyframe_c MUSEUM_FISH_KUSA_DATA; typedef struct _FISH_DISPLAY_MSG_INFO { s16 fishName; s16 fishInfo; } FISH_DISPLAY_MSG_INFO; typedef struct _MUSEUM_FISH_ACTOR { ACTOR actor; // offset: 0, size: 0x174 int _174; MUSEUM_FISH_PRIVATE_DATA prvFish[aGYO_TYPE_NUM]; // offset: 0x178 size: 0xFB48 MUSEUM_FISH_KUSA_DATA prvKusa[14]; // offset: 0xFCB8 size: 0x4AD0 mfish_hasu_c _14788; // offset: 0x14788 size: 0x570 u8 _14cf8[16]; // temp xyz_t lightPosition[2]; int numFishDisplayed; // offset: 0x14d20, size: 4 int fishDisplayMsgIter; // offset: 0x14d24, size: 4 FISH_DISPLAY_MSG_INFO fishDisplayMsgInfo[10]; // offset: 0x14d28, size: 4*10 s16 _14d50[20]; s16 _14d78[20]; artificial_padding(0x14d78, 0x14daa, s16[20]); s16 _14daa[5]; s16 player_area; s16 player_area_update_timer; // offset: 0x14db6, size: 2 s16 lightID1; // offset: 0x14db8, size: 2 s16 lightID2; // offset: 0x14dba, size: 2 s16 lightPower[2]; // offset: 0x14dbc, size: 4 s16 _14dc0; // offset: 0x14dc0, size: 2 s16 _14dc2; // offset: 0x14dc2, size: 2 s16 _14dc4; // offset: 0x14dc4, size: 2 s16 _14dc8; // offset: 0x14dc8, size: 2 } MUSEUM_FISH_ACTOR; // size 14DCA // data extern ACTOR_PROFILE Museum_Fish_Profile; // technically static, but this helps with vscode includes extern xyz_t suisou_pos[5]; extern int kusa_group_tbl[14]; extern xyz_t kusa_pos[14]; extern xyz_t hasu_pos; extern xyz_t suisou_awa_pos[20]; extern s16 suisou_awa_group[20]; extern cKF_Skeleton_R_c* mfish_model_tbl[aGYO_TYPE_NUM]; extern cKF_Animation_R_c* mfish_anime_init_tbl[aGYO_TYPE_NUM]; extern MUSEUM_FISH_INIT_DATA mfish_init_data[aGYO_TYPE_NUM]; extern s16 mfish_group_tbl[aGYO_TYPE_NUM]; extern PRIV_FISH_CONSTRUCTOR mfish_ct[aGYO_TYPE_NUM]; extern PRIV_FISH_MOVE mfish_mv[aGYO_TYPE_NUM]; extern PRIV_FISH_DRAW mfish_dw[aGYO_TYPE_NUM]; extern float kusa_start_frame[14]; // functions // ac_museum_fish.c_inc void Museum_Fish_Prv_data_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game, int fishNum, int r6); void Museum_Fish_Actor_ct(ACTOR* actor, GAME* game); void Museum_Fish_Actor_dt(ACTOR* actor, GAME* game); // int Museum_Fish_GetMsgNo(ACTOR* actor); BOOL Museum_Fish_Check_Talk_Distance(GAME* gamex, int index); // void Museum_Fish_Set_MsgFishInfo(ACTOR* actor, int param2); void Museum_Fish_set_talk_info(ACTOR* actor); // void Museum_Fish_Talk_process(ACTOR* actor, GAME* game); void Museum_Fish_Actor_move(ACTOR* actor, GAME* game); void Museum_Fish_Suisou_draw(ACTOR* actor, GAME* game, int r5); BOOL kusa_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); void Museum_Fish_Kusa_Draw(ACTOR* actor, GAME* game, int r5); void Museum_Fish_Actor_draw(ACTOR* actor, GAME* game); BOOL mfish_cull_check(GAME* game, xyz_t* worldPos, f32 x, f32 y, f32 _y); void mfish_point_ligh_pos_get(ACTOR* actorx, GAME* game, int r5); void mfish_point_light_ct(ACTOR* actor, GAME* game); void mfish_point_light_dt(ACTOR* r30, GAME* r31); void mfish_point_light_mv(MUSEUM_FISH_ACTOR* actor, GAME* game); void mfish_normal_light_set(ACTOR* actor, GAME* game); // ac_museum_fish_base.c_inc f32 Rnd_EX_f(f32 v1); f32 Rnd_EX_fx(f32 v1); void mfish_base_FishMove(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); int mfish_PosWallCheck(MUSEUM_FISH_PRIVATE_DATA* priv, xyz_t* pos); BOOL mfish_WallCheck(MUSEUM_FISH_PRIVATE_DATA* priv); s16 mfish_get_hide_camera_angle(MUSEUM_FISH_PRIVATE_DATA* priv); void mfish_dummy_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_dummy_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_normal_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_normal_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_turn_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_turn_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_peck_process_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_peck_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_ground_peck_process_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_ground_peck_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_base_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_base_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_onefish_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_onefish_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); BOOL mfish_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); void mfish_onefish_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_ani_base_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_ani_base_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_ani_base_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void Museum_Fish_BigFishObjCheck(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void Museum_Fish_ObjBGCheck(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex, f32 f1, f32 f2); void Museum_Fish_DonkoBGCheck(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void Museum_Fish_objchk_pos_set(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void Museum_Fish_BGCheck(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void Museum_Fish_Kusa_Check(MUSEUM_FISH_ACTOR* actor, GAME* game); void Museum_Fish_Object_Check(MUSEUM_FISH_ACTOR* actor, GAME* game); void mfish_body_wind_anime_play(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_get_player_angle(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game, s16* atanx, s16* atany, f32* distance); BOOL mfish_peck_check(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); BOOL mfish_peck_wall_check(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); BOOL mfish_ground_peck_before_check(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_get_player_area(MUSEUM_FISH_ACTOR* actor, GAME* game); void mfish_get_flow_vec(xyz_t* pos, MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); s16 mfish_get_escape_angle(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_move_smooth(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_hamon_make(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_afish.c_inc void mfish_afish_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_afish_dummy_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_afish_dummy_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_afish_normal_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_afish_normal_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_afish_turn_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_afish_turn_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_afish_base_FishMove(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_afish_base_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_afish_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_afish_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_aroana.c_inc void mfish_aroana_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_aroana_dummy_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_aroana_dummy_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex); void mfish_aroana_normal_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_aroana_normal_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_aroana_turn_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_aroana_turn_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_aroana_long_move_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_aroana_long_move_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_aroana_base_FishMove(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_aroana_base_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_aroana_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); BOOL mfish_aroana_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); void mfish_aroana_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_koi.c_inc void mfish_koi_tail_anim_set(MUSEUM_FISH_PRIVATE_DATA* actor, s32 r4); void mfish_koi_move_smooth(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_koi_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_koi_dummy_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_koi_dummy_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_koi_normal_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_koi_normal_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_koi_turn_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_koi_turn_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_koi_peck_process_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_koi_peck_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_koi_long_move_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_koi_long_move_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_koi_base_FishMove(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_koi_base_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_koi_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); BOOL mfish_koi_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); void mfish_koi_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_kaseki.c_inc void mfish_kaseki_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_kaseki_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex); void mfish_kaseki_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex); void mfish_kaseki_move_wall_smooth(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex); void mfish_kaseki_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); BOOL mfish_kaseki_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); void mfish_kaseki_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_bass.c_inc void mfish_bass_tail_anim_set(MUSEUM_FISH_PRIVATE_DATA* actor, s32 r4); void mfish_bass_base_FishMove(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_bass_dummy_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_bass_dummy_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_bass_normal_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_bass_normal_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_bass_turn_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_bass_turn_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_bass_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_bass_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_bass_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_seafish.c_inc void mfish_seafish_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_seafish_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_seafish_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_seafish_turn_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_seafish_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_seafish_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); BOOL mfish_seafish_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); void mfish_seafish_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_tai.c_inc void mfish_tai_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_tai_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_tai_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_tai_turn_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_tai_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_tai_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); BOOL mfish_tai_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); void mfish_tai_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_sfish.c_inc void mfish_small_fish_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_sfish_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_sfish_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_sfish_turn_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_sfish_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_small_fish_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); BOOL mfish_sfish_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); void mfish_small_fish_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_gupi.c_inc void mfish_gupi_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_gupi_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_gupi_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_gupi_turn_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_gupi_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_gupi_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); BOOL mfish_gupi_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); void mfish_gupi_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_medaka.c_inc void mfish_medaka_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_medaka_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_medaka_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_medaka_turn_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_medaka_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_medaka_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); BOOL mfish_medaka_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); void mfish_medaka_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_kingyo.c_inc void mfish_kingyo_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_kingyo_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_kingyo_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_kingyo_turn_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_kingyo_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_kingyo_peck_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_kingyo_peck(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_kingyo_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); BOOL mfish_kingyo_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); void mfish_kingyo_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_dojou.c_inc void mfish_dojou_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_dojou_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_dojou_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_dojou_turn_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_dojou_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_dojou_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); BOOL mfish_dojou_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); void mfish_dojou_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_donko.c_inc void mfish_donko_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_donko_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); BOOL mfish_donko_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); void mfish_donko_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_big_fish.c_inc void mfish_big_fish_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_big_fish_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); BOOL mfish_bfish_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); void mfish_big_fish_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_ito.c_inc void mfish_ito_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_ito_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); BOOL mfish_ito_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); void mfish_ito_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_unagi.c_inc void mfish_unagi_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); s16 mfish_unagi_get_next_rail_type(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_unagi_aim_wind_angle_calc(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_unagi_rail_move_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_unagi_rail_move(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_unagi_normal_to_reverse_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_unagi_normal_to_reverse(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_unagi_rail_move_reverse_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_unagi_rail_move_reverse(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_unagi_reverse_to_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_unagi_reverse_to_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_unagi_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); BOOL mfish_unagi_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); void mfish_unagi_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_namazu.c_inc void mfish_namazu_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_namazu_body_wind_anime_play(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_namazu_normal_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_namazu_normal_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_namazu_dummy_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_namazu_dummy_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_namazu_turn_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_namazu_turn_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_namazu_ground_sweep_process_init(MUSEUM_FISH_PRIVATE_DATA* actor); void mfish_namazu_ground_sweep_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_namazu_base_FishMove(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_namazu_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); BOOL mfish_namazu_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); void mfish_namazu_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_zarigani.c_inc void mfish_zarigani_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_zarigani_normal_process_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_zarigani_normal_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_zarigani_wait_process_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_zarigani_wait_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_zarigani_stand_process_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_zarigani_stand_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_zarigani_jump_process_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_zarigani_jump_process(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_zarigani_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); BOOL mfish_zarigani_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); void mfish_zarigani_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_kurage.c_inc void mfish_kurage_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_kurage_normal_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_kurage_normal(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_kurage_turn_init(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_kurage_turn(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_kurage_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); void mfish_kurage_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game); // ac_museum_fish_hasu.c_inc void mfish_hasu_ct(mfish_hasu_c* actor, GAME* game); void mfish_hasu_mv(mfish_hasu_c* actor, GAME* game); void mfish_hasu_dw(mfish_hasu_c* actor, GAME* game); void mfish_kaeru_ct(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex); void mfish_kaeru_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex); BOOL hasu_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); BOOL hasu_after_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos); void mfish_kaeru_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* gamex); #ifdef __cplusplus } #endif #endif // !AC_MUSEUM_FISH_PRIV_H