#ifndef AC_NPC_ANIM_DEF_H #define AC_NPC_ANIM_DEF_H #include "types.h" #ifdef __cplusplus extern "C" { #endif enum { aNPC_ANIM_RUN1, aNPC_ANIM_WALK1, aNPC_ANIM_WALK_KI1, aNPC_ANIM_WALK_DO1, aNPC_ANIM_WALK_AI1, aNPC_ANIM_WAIT1, aNPC_ANIM_WAIT_KI1, aNPC_ANIM_WAIT_DO1, aNPC_ANIM_WAIT_AI1, aNPC_ANIM_WAIT_NEMU1, aNPC_ANIM_AISATU1, aNPC_ANIM_AISATU2, aNPC_ANIM_AISATU3, aNPC_ANIM_AISATU4, aNPC_ANIM_GURATUKU1, aNPC_ANIM_OTIRU1, aNPC_ANIM_OTIRU2, aNPC_ANIM_MOGAKU1, aNPC_ANIM_DERU1, aNPC_ANIM_DERU2, aNPC_ANIM_TALK_TURN1, aNPC_ANIM_TALK1, aNPC_ANIM_OPEN1, aNPC_ANIM_GO_OUT1, aNPC_ANIM_UMB_OPEN1, aNPC_ANIM_UMB_CLOSE1, aNPC_ANIM_TRANSFER1, aNPC_ANIM_TRANS_WAIT1, aNPC_ANIM_GET1, aNPC_ANIM_GET_PULL1, aNPC_ANIM_GET_PULL_WAIT1, aNPC_ANIM_GET_PUTAWAY1, aNPC_ANIM_GET_EAT1, aNPC_ANIM_GET_CHANGE1, aNPC_ANIM_GET_RETURN1, aNPC_ANIM_TRANSFER_F1, aNPC_ANIM_TRANS_WAIT_F1, aNPC_ANIM_GET_F1, aNPC_ANIM_GET_PULL_F1, aNPC_ANIM_GET_PULL_WAIT_F1, aNPC_ANIM_GET_PUTAWAY_F1, aNPC_ANIM_GET_RETURN_F1, aNPC_ANIM_ESTIMATE_F1, aNPC_ANIM_CONTRACT1, aNPC_ANIM_CONTRACT2, aNPC_ANIM_CONTRACT3, aNPC_ANIM_NOT_CONTRACT1, aNPC_ANIM_FLY1, aNPC_ANIM_FLYAWAY1, aNPC_ANIM_DELIVERY1, aNPC_ANIM_KYORO1, aNPC_ANIM_LANDING1, aNPC_ANIM_LANDING2, aNPC_ANIM_LANDING3, aNPC_ANIM_OPEN_D1, aNPC_ANIM_SITDOWN_D1, aNPC_ANIM_SITDOWN_WAIT_D1, aNPC_ANIM_STANDUP_D1, aNPC_ANIM_OPEN_D2, aNPC_ANIM_TO_DECK_D1, aNPC_ANIM_KEITAI_ON1, aNPC_ANIM_KEITAI_TALK1, aNPC_ANIM_KEITAI_TALK2, aNPC_ANIM_KEITAI_OFF1, aNPC_ANIM_WAIT_E1, aNPC_ANIM_ENSOU_E1, aNPC_ANIM_BANZAI1, aNPC_ANIM_CLAP1, aNPC_ANIM_KOKKURI_D1, aNPC_ANIM_KOKKURI_D2, aNPC_ANIM_SAISEN1, aNPC_ANIM_OMAIRI1, aNPC_ANIM_SITDOWN_WAIT1, aNPC_ANIM_SITDOWN_DRINK1, aNPC_ANIM_SITDOWN_CLAP1, aNPC_ANIM_DANCE1, aNPC_ANIM_KUISINBO1, aNPC_ANIM_SANBASI1, aNPC_ANIM_WAIT_R1, aNPC_ANIM_APPEAR1, aNPC_ANIM_GO_UG1, aNPC_ANIM_INTRO1_A, aNPC_ANIM_INTRO1_B, aNPC_ANIM_TAISOU1, aNPC_ANIM_TAISOU2, aNPC_ANIM_TAISOU3_A, aNPC_ANIM_TAISOU3_B, aNPC_ANIM_TAISOU4_A, aNPC_ANIM_TAISOU4_B, aNPC_ANIM_TAISOU5_A, aNPC_ANIM_TAISOU5_B, aNPC_ANIM_TAISOU6_A, aNPC_ANIM_TAISOU6_B, aNPC_ANIM_TAISOU7, aNPC_ANIM_KIDUKU1, aNPC_ANIM_KIDUKU2, aNPC_ANIM_CRACKER_WAIT1, aNPC_ANIM_CRACKER_FIRE1, aNPC_ANIM_CRACKER_RUN1, aNPC_ANIM_CRACKER_COUNT1, aNPC_ANIM_WARMUP1, aNPC_ANIM_READY1, aNPC_ANIM_ASIHUMI1, aNPC_ANIM_KOKERU1, aNPC_ANIM_KOKERU_GETUP1, aNPC_ANIM_TIRED1, aNPC_ANIM_TAMAKOME1, aNPC_ANIM_YOUI1, aNPC_ANIM_DON1, aNPC_ANIM_TUNAHIKI_AIKO1, aNPC_ANIM_TUNAHIKI_YURI1, aNPC_ANIM_TUNAHIKI_FURI1, aNPC_ANIM_HATAFURI1, aNPC_ANIM_TAMAHIROI1, aNPC_ANIM_TAMANAGE1, aNPC_ANIM_GETUP_SEG1, aNPC_ANIM_GETUP_WAIT_SEG1, aNPC_ANIM_PIKU_SEG1, aNPC_ANIM_4HAKU_E1, aNPC_ANIM_3HAKU_E1, aNPC_ANIM_SEND_MAIL1, aNPC_ANIM_TURI_WAIT1, aNPC_ANIM_MISIN1, aNPC_ANIM_WIPKOGU1, aNPC_ANIM_WIPWAIT1, aNPC_ANIM_WIPWAIT2, aNPC_ANIM_GSTWAIT1, aNPC_ANIM_GYAFUN1, aNPC_ANIM_GYAFUN2, aNPC_ANIM_TKYKYORO1, aNPC_ANIM_MUKA1, aNPC_ANIM_MUKA2, aNPC_ANIM_GAAAN1, aNPC_ANIM_GAAAN2, aNPC_ANIM_SMILE1, aNPC_ANIM_SMILE2, aNPC_ANIM_HA1, aNPC_ANIM_HA2, aNPC_ANIM_PUNPUN1, aNPC_ANIM_PUNPUN2, aNPC_ANIM_A1, aNPC_ANIM_A2, aNPC_ANIM_ASERU1, aNPC_ANIM_ASERU2, aNPC_ANIM_BURUBURU1, aNPC_ANIM_BURUBURU2, aNPC_ANIM_GOUKYU1, aNPC_ANIM_GOUKYU2, aNPC_ANIM_HAPPY1, aNPC_ANIM_HAPPY2, aNPC_ANIM_HATE1, aNPC_ANIM_HATE2, aNPC_ANIM_HIRAMEKI1, aNPC_ANIM_HIRAMEKI2, aNPC_ANIM_HYUUU1, aNPC_ANIM_HYUUU2, aNPC_ANIM_LOVELOVE1, aNPC_ANIM_LOVELOVE2, aNPC_ANIM_MUUUUU1, aNPC_ANIM_MUUUUU2, aNPC_ANIM_OTIKOMU1, aNPC_ANIM_OTIKOMU2, aNPC_ANIM_SHITUREN1, aNPC_ANIM_SHITUREN2, aNPC_ANIM_WARUDAKUMI1, aNPC_ANIM_WARUDAKUMI2, aNPC_ANIM_NEBOKE1, aNPC_ANIM_NEBOKE2, aNPC_ANIM_LOVE1, aNPC_ANIM_LOVE2, aNPC_ANIM_NIKO1, aNPC_ANIM_MUSU1, aNPC_ANIM_KOMARI1, aNPC_ANIM_HATE_F1, aNPC_ANIM_HATE_F2, aNPC_ANIM_HA_F1, aNPC_ANIM_HA_F2, aNPC_ANIM_HAPPY_F1, aNPC_ANIM_HAPPY_F2, aNPC_ANIM_ASERU_F1, aNPC_ANIM_ASERU_F2, aNPC_ANIM_MUUUUU_F1, aNPC_ANIM_MUUUUU_F2, aNPC_ANIM_LOVELOVE_F1, aNPC_ANIM_LOVELOVE_F2, aNPC_ANIM_A_F1, aNPC_ANIM_A_F2, aNPC_ANIM_SMILE_F1, aNPC_ANIM_SMILE_F2, aNPC_ANIM_KOMARI_F1, aNPC_ANIM_NIKO_F1, aNPC_ANIM_MUSU_F1, aNPC_ANIM_HATE_I1, aNPC_ANIM_HATE_I2, aNPC_ANIM_HA_I1, aNPC_ANIM_HA_I2, aNPC_ANIM_HAPPY_I1, aNPC_ANIM_HAPPY_I2, aNPC_ANIM_ASERU_I1, aNPC_ANIM_ASERU_I2, aNPC_ANIM_MUUUUU_I1, aNPC_ANIM_MUUUUU_I2, aNPC_ANIM_LOVE_I1, aNPC_ANIM_LOVE_I2, aNPC_ANIM_SHITUREN_I1, aNPC_ANIM_SHITUREN_I2, aNPC_ANIM_KOMARI_I1, aNPC_ANIM_NIKO_I1, aNPC_ANIM_MUSU_I1, aNPC_ANIM_SMILE_D1, aNPC_ANIM_SMILE_D2, aNPC_ANIM_GAAAN_D1, aNPC_ANIM_GAAAN_D2, aNPC_ANIM_HIRAMEKI_D1, aNPC_ANIM_HIRAMEKI_D2, aNPC_ANIM_HA_D1, aNPC_ANIM_HA_D2, aNPC_ANIM_MUSU_D1, aNPC_ANIM_NIKO_D1, aNPC_ANIM_KOMARI_D1, aNPC_ANIM_HATE_D1, aNPC_ANIM_HATE_D2, aNPC_ANIM_PUNPUN_R1, aNPC_ANIM_PUNPUN_R2, aNPC_ANIM_MUSU_R1, aNPC_ANIM_HYUUU_R1, aNPC_ANIM_HYUUU_R2, aNPC_ANIM_A_R1, aNPC_ANIM_A_R2, aNPC_ANIM_A2_R1, aNPC_ANIM_AKIRERU_R1, aNPC_ANIM_AKIRERU_R2, aNPC_ANIM_MATAROU_R1, aNPC_ANIM_MATAROU_R2, aNPC_ANIM_GEKIDO_R1, aNPC_ANIM_GEKIDO_R2, aNPC_ANIM_HA_E1, aNPC_ANIM_HA_E2, aNPC_ANIM_KEIREI1, aNPC_ANIM_KIEEEEI1, aNPC_ANIM_KIEEEEI2, aNPC_ANIM_UMBRELLA1, aNPC_ANIM_UTIWA_WAIT1, aNPC_ANIM_TUE1, aNPC_ANIM_KUTIPAKU1, aNPC_ANIM_KUTIPAKU2, aNPC_ANIM_NUM }; #ifdef __cplusplus } #endif #endif