#ifndef AC_NPC_NEEDLEWORK_H #define AC_NPC_NEEDLEWORK_H #include "types.h" #include "m_actor.h" #include "ac_npc.h" #ifdef __cplusplus extern "C" { #endif #define aNNW_GBA_STATE_NOT_CONNECTED -1 #define aNNW_GBA_STATE_TRANSMITTING 0 #define aNNW_GBA_STATE_READY 1 #define aNNW_GBA_STATE_EDITOR_READY 2 #define aNNW_DESIGN_PRICE 350 #define aNNW_TALK_DAYS_MAX 10 enum { aNNW_SISTER0, aNNW_SISTER1, aNNW_SISTER_NUM }; typedef struct npc_needlework_actor_s NPC_NEEDLEWORK_ACTOR; typedef void (*aNNW_THINK_PROC)(NPC_NEEDLEWORK_ACTOR* actor, GAME_PLAY* play); struct npc_needlework_actor_s { NPC_ACTOR npc_class; aNNW_THINK_PROC think_proc; f32 saved_keyframe_current; u8 design_name[mNW_ORIGINAL_DESIGN_NAME_LEN]; u8 proc_delay_frames; u8 delay_frames; u8 _9AE; u8 think_idx; u8 think_idx_after_talk; u8 _9B1; u8 talk_idx; u8 _9B3; u8 _9B4; u8 buy_ut_idx; u8 _9B6; u8 my_proc_idx; u8 pl_area; u8 now_area; u8 sister_state; u8 _9BB; u8 gba_ready; u8 gba_wait_frames; }; extern ACTOR_PROFILE Npc_Needlework_Profile; #ifdef __cplusplus } #endif #endif