#ifndef AC_PRESENT_DEMO_H #define AC_PRESENT_DEMO_H #include "types.h" #include "m_actor.h" #ifdef __cplusplus extern "C" { #endif enum { aPRD_TYPE_BIRTHDAY, aPRD_TYPE_GOLDEN_ROD, aPRD_TYPE_GOLDEN_NET, aPRD_TYPE_SONCHO_VACATION0_CONTRIBUTED, aPRD_TYPE_SONCHO_VACATION1_CONTRIBUTED, aPRD_TYPE_SONCHO_VACATION0_STARTED, aPRD_TYPE_SONCHO_VACATION1_STARTED, aPRD_TYPE_NUM }; enum { aPRD_ACTION_FIRST_SET, aPRD_ACTION_PL_COME_OUT_WAIT, aPRD_ACTION_PRESENT_WAIT, aPRD_ACTION_RETIRE_NPC_WAIT, aPRD_ACTION_NUM }; typedef struct present_demo_actor_s PRESENT_DEMO_ACTOR; typedef void (*aPRD_ACTION_PROC)(PRESENT_DEMO_ACTOR* present_demo, GAME* game); struct present_demo_actor_s { /* 0x000 */ ACTOR actor_class; /* 0x174 */ int action; /* 0x178 */ aPRD_ACTION_PROC action_proc; /* 0x17C */ ACTOR* world_actor; /* 0x180 */ int _180; /* 0x184 */ int type; /* 0x188 */ mActor_name_t present; }; extern ACTOR_PROFILE Present_Demo_Profile; #ifdef __cplusplus } #endif #endif