#ifndef AC_PRESENT_NPC_H #define AC_PRESENT_NPC_H #include "types.h" #include "ac_npc.h" #ifdef __cplusplus extern "C" { #endif #define aPST_PRESENT_TYPE_GOLDEN_ROD (1 << 0) #define aPST_PRESENT_TYPE_GOLDEN_NET (1 << 1) typedef struct present_npc_actor_s PRESENT_NPC_ACTOR; typedef void (*aPST_THINK_PROC)(PRESENT_NPC_ACTOR* actor, GAME_PLAY* play); typedef void (*aPST_TALK_PROC)(PRESENT_NPC_ACTOR* actor); struct present_npc_actor_s { NPC_ACTOR npc_class; int think_idx; int next_think_idx; aPST_THINK_PROC think_proc; int talk_type; aPST_TALK_PROC talk_proc; u8 _9A8; u8 umbrella_flag; }; extern ACTOR_PROFILE Present_Npc_Profile; #ifdef __cplusplus } #endif #endif