#ifndef AC_TOUDAI_H #define AC_TOUDAI_H #include "types.h" #include "m_actor.h" #include "c_keyframe.h" #ifdef __cplusplus extern "C" { #endif extern ACTOR_PROFILE Toudai_Profile; typedef void (*TOUDAI_PROC)(ACTOR*, GAME_PLAY*); typedef struct actor_toudai_s{ ACTOR actor_class; int keyframe_state; cKF_SkeletonInfo_R_c keyframe; int current_frame; s_xyz work[15]; s_xyz target[15]; TOUDAI_PROC proc; u8 unk2A4[0x10]; int current_proc; u8 unk2B8[0x4]; int ready_flag; u8 unk2C0[0x8]; f32 unk2C8; f32 unk2CC; f32 unk2D0; u8 unk2D4[0x4]; int season; }TOUDAI_ACTOR; #ifdef __cplusplus } #endif #endif