#ifndef AUDIO_DEFS_H #define AUDIO_DEFS_H #include "types.h" #ifdef __cplusplus extern "C" { #endif #define VOICE_MODE_ANIMALESE 0 #define VOICE_MODE_CLICK 1 #define VOICE_MODE_SILENT 2 /* audio is monophonic */ #define MONO(id) ((id) | 0x1000) #define SE_DIST_REVERB(id) ((id) | 0x2000) #define SE_ECHO(id) ((id) | 0x4000) #define SE_SINGLETON(id) ((id) | 0x8000) // TODO: Make the rest of Sound Effects with parameters #define SE_REGISTER MONO(NA_SE_REGISTER) typedef enum audio_sound_effects { NA_SE_START, NA_SE_CURSOL, NA_SE_MENU_EXIT, NA_SE_3 = 3, NA_SE_ZOOMUP = 4, NA_SE_ZOOMDOWN_SHORT, NA_SE_6 = 0x6, NA_SE_7 = 0x7, NA_SE_8 = 0x8, NA_SE_9 = 0x9, NA_SE_A = 0xA, NA_SE_PAGE_OKURI = 0xB, NA_SE_SENTAKU_OPEN, NA_SE_SENTAKU_KETTEI, NA_SE_TUMBLE_GRASS, NA_SE_TUMBLE_SOIL, NA_SE_TUMBLE_STONE, NA_SE_TUMBLE_WOOD, NA_SE_TUMBLE_BUSH, NA_SE_TUMBLE_SNOW, NA_SE_ZOOMDOWN_LONG = 0x15, NA_SE_LIGHT_ON, NA_SE_LIGHT_OFF, NA_SE_19 = 0x19, NA_SE_24 = 0x24, NA_SE_25 = 0x25, NA_SE_26 = 0x26, NA_SE_27 = 0x27, NA_SE_2A = 0x2A, NA_SE_2C = 0x2C, NA_SE_2F = 0x2F, NA_SE_MENU_PAUSE = 0x30, NA_SE_31 = 0x31, NA_SE_32 = 0x32, NA_SE_33 = 0x33, NA_SE_34 = 0x34, NA_SE_35 = 0x35, NA_SE_37 = 0x37, NA_SE_DRAWER_SHUT = 0x3A, NA_SE_3B = 0x3B, NA_SE_ITEM_GET = 0x40, NA_SE_MOLE_CRICKET_HIDE = 0x44, NA_SE_MOLE_CRICKET_OUT = 0x45, // TODO: do ongen sounds have their own enum? NA_SE_NOTE_G_LOW = MONO(0x42), NA_SE_NOTE_A_LOW = MONO(0x43), NA_SE_NOTE_B_LOW = MONO(0x44), NA_SE_NOTE_C_LOW = MONO(0x45), NA_SE_NOTE_D_LOW = MONO(0x46), NA_SE_NOTE_E_LOW = MONO(0x47), NA_SE_NOTE_F_LOW = MONO(0x48), NA_SE_NOTE_G = MONO(0x49), NA_SE_NOTE_A = MONO(0x4A), NA_SE_NOTE_B = MONO(0x4B), NA_SE_NOTE_C = MONO(0x4C), NA_SE_NOTE_D = MONO(0x4D), NA_SE_NOTE_E = MONO(0x4E), NA_SE_NOTE_RANDOM = MONO(0x4F), NA_SE_47 = 0x47, NA_SE_COIN = 0x4C, NA_SE_TEMOCHI_KAZAGURUMA, NA_SE_REGISTER = 0x50, NA_SE_51 = 0x51, NA_SE_52 = 0x52, NA_SE_53 = 0x53, NA_SE_KOKORO_TOGURU = 0x54, NA_SE_ITEM_HORIDASHI = 0x57, NA_SE_CLEAN_UP_FTR = 0x58, NA_SE_TOOL_FURI = 0x5A, // swing? NA_SE_GOKI_DEAD = 0x5B, NA_SE_AMI_HIT = 0x5C, NA_SE_TOOL_GET, NA_SE_5E = 0x5E, NA_SE_5F = 0x5F, NA_SE_60 = 0x60, NA_SE_61 = 0x61, NA_SE_63 = 0x63, NA_SE_64 = 0x64, NA_SE_65 = 0x65, NA_SE_66 = 0x66, NA_SE_67 = 0x67, NA_SE_68 = 0x68, NA_SE_GASAGOSO = 0x69, NA_SE_6A = 0x6A, NA_SE_6E = 0x6E, NA_SE_6F = 0x6F, NA_SE_70 = 0x70, NA_SE_71 = 0x71, NA_SE_TOILE_CHAIR_STANDUP = 0x72, NA_SE_TOOL_BROKEN1 = 0x74, NA_SE_TOOL_BROKEN2, NA_SE_TOOL_BROKEN3, NA_SE_78 = 0x78, NA_SE_STONECOIN_ROLL = 0x7D, NA_SE_STONECOIN_DRAG = 0x7E, NA_SE_7F = 0x7F, NA_SE_TRAIN_RIDE = 0x8D, NA_SE_SEMI0_CRY = 0x97, NA_SE_SEMI1_CRY = 0x98, NA_SE_SEMI2_CRY = 0x9A, NA_SE_SEMI3_CRY = 0x9B, NA_SE_GOKI_MOVE = 0xA8, NA_SE_B0 = 0xB0, NA_SE_KA_BUZZ = 0xCF, NA_SE_104 = 0x104, NA_SE_106 = 0x106, NA_SE_107 = 0x107, NA_SE_108 = 0x108, NA_SE_ROD_STROKE = 0x109, NA_SE_ROD_BACK, NA_SE_10B, NA_SE_10C, NA_SE_HANABI0 = SE_DIST_REVERB(0x10F), NA_SE_HANABI1 = SE_DIST_REVERB(0x110), NA_SE_HANABI2 = SE_DIST_REVERB(0x111), NA_SE_HANABI3 = SE_DIST_REVERB(0x112), NA_SE_EAT = 0x113, NA_SE_114 = 0x114, NA_SE_SEMI_ESCAPE = 0x115, NA_SE_116 = 0x116, NA_SE_11A = 0x11A, NA_SE_11B = 0x11B, NA_SE_WEAR = 0x11C, NA_SE_SCOOP1 = 0x11E, NA_SE_SCOOP_UMERU = 0x120, NA_SE_SCOOP_HIT, NA_SE_122 = 0x122, NA_SE_123 = 0x123, NA_SE_124 = 0x124, NA_SE_125 = 0x125, NA_SE_126 = 0x126, NA_SE_12D = 0x12D, NA_SE_GOKI_JUMP_AWAY = 0x132, NA_SE_TREE_TOUCH = 0x134, NA_SE_TREE_YURASU, NA_SE_KAZE = 0x13A, NA_SE_PUN_YUGE = 0x13B, NA_SE_DOYON = 0x13F, NA_SE_KIRIBASU_SCOOP = 0x148, NA_SE_KIRIBASU_OUT, NA_SE_SOUND_KNOCK, NA_SE_TUMBLE_SAND = 0x156, NA_SE_TUMBLE_WAVE, NA_SE_ARAIIKI_BOY = 0x158, NA_SE_ARAIIKI_OTHER = 0x159, NA_SE_ARAIIKI_GIRL = 0x15A, NA_SE_AMI_HIT_WATER = 0x15C, NA_SE_15D = 0x15D, NA_SE_15E = 0x15E, NA_SE_ZASSOU_NUKU = 0x15F, NA_SE_HACHI_SASARERU, NA_SE_166 = 0x166, NA_SE_UCHIWA = 0x167, NA_SE_16A = 0x16A, NA_SE_16E = 0x16E, NA_SE_16F = 0x16F, NA_SE_LAWNMOWER = 0x177, NA_SE_17C = 0x17C, NA_SE_17D = 0x17D, NA_SE_207 = 0x207, NA_SE_SCOOP_SHIGEMI = 0x401, NA_SE_40B = 0x40B, NA_SE_CAMERA_MOVE1 = 0x40D, NA_SE_CAMERA_MOVE2, NA_SE_TOILE_CHAIR_SIT = 0x410, NA_SE_TRAINDOOR0 = 0x412, NA_SE_TRAINDOOR1, NA_SE_BED_IN = 0x415, NA_SE_BED_NEGAERI, NA_SE_BED_OUT, NA_SE_ROTATE = 0x41A, NA_SE_41C = 0x41C, NA_SE_AXE_HIT, NA_SE_AXE_CUT, NA_SE_SOFT_CHAIR_SIT, NA_SE_HARD_CHAIR_SIT, NA_SE_BUBU_CHAIR_SIT, NA_SE_SOFT_CHAIR_STANDUP, NA_SE_HARD_CHAIR_STANDUP, NA_SE_424 = 0x424, NA_SE_426 = 0x426, NA_SE_BUBU_CHAIR_STANDUP = 0x429, NA_SE_JUMP, NA_SE_LANDING, NA_SE_FTR_DOOR_OPEN = 0x42C, NA_SE_FTR_DOOR_CLOSE = 0x42D, NA_SE_DRAWER_OPEN = 0x42E, NA_SE_DRAWER_CLOSE = 0x42F, NA_SE_DAI_UE_KAKUNOU = 0x430, NA_SE_UMBRELLA_ROTATE = 0x432, NA_SE_435 = 0x435, NA_SE_436 = 0x436, NA_SE_437 = 0x437, NA_SE_438 = 0x438, NA_SE_KARABURI = 0x43A, NA_SE_43B = 0x43B, NA_SE_43D = 0x43D, NA_SE_43E = 0x43E, NA_SE_43F = 0x43F, NA_SE_ROD_STROKE_SMALL = 0x445, NA_SE_446 = 0x446, NA_SE_SCOOP_TREE_HIT = 0x448, NA_SE_SCOOP_ITEM_HIT, NA_SE_AXE_BALL_HIT, NA_SE_44B = 0x44B, NA_SE_44C = 0x44C, NA_SE_45E = 0x45E, NA_SE_45F = 0x45F, NA_SE_461 = 0x461, NA_SE_COIN_GASAGOSO = 0x465, NA_SE_501 = 0x501, NA_SE_505 = 0x505, NA_SE_509 = 0x509, NA_SE_50D = 0x50D, NA_SE_511 = 0x511, NA_SE_515 = 0x515, NA_SE_519 = 0x519, NA_SE_51D = 0x51D, NA_SE_521 = 0x521, NA_SE_525 = 0x525, NA_SE_529 = 0x529, NA_SE_531 = 0x531, NA_SE_539 = 0x539, NA_SE_53D = 0x53D, NA_SE_BEBE = MONO(0x6D), NA_SE_4028 = SE_ECHO(0x28), // Footsteps NA_SE_FOOTSTEP_BEGIN = SE_ECHO(0x200), NA_SE_FOOTSTEP_GRASS, NA_SE_FOOTSTEP_SOIL, NA_SE_FOOTSTEP_STONE, NA_SE_FOOTSTEP_WOOD, NA_SE_FOOTSTEP_BUSH, NA_SE_FOOTSTEP_SNOW, NA_SE_FOOTSTEP_7, NA_SE_FOOTSTEP_SAND, NA_SE_FOOTSTEP_WAVE, NA_SE_FOOTSTEP_PLUSSBRIDGE, NA_SE_FLOOR_SE_START = SE_ECHO(0x2E6), } AudioSE; typedef enum bgm_e { BGM_SILENCE, BGM_FIELD_00, BGM_FIELD_01, BGM_FIELD_02, BGM_FIELD_03, BGM_FIELD_04, BGM_FIELD_05, BGM_FIELD_06, BGM_FIELD_07, BGM_FIELD_08, BGM_FIELD_09, BGM_FIELD_10, BGM_FIELD_11, BGM_FIELD_12, BGM_FIELD_13, BGM_FIELD_14, BGM_FIELD_15, BGM_FIELD_16, BGM_FIELD_17, BGM_FIELD_18, BGM_FIELD_19, BGM_FIELD_20, BGM_FIELD_21, BGM_FIELD_22, BGM_FIELD_23, BGM_BROKERS_SHOP, BGM_FORTUNE_TELLER, BGM_SPORTSFAIR_AEROBICS, BGM_SPORTSFAIR_FOOTRACE, BGM_SPORTSFAIR_BALLTOSS, BGM_HARVEST_MOON, BGM_NEW_YEARS_1HR, BGM_NEW_YEARS_30MIN, BGM_NEW_YEARS_10MIN, BGM_NEW_YEARS_5MIN, BGM_NEW_YEARS_NOW, BGM_NEW_YEARS_DAY, BGM_SHOP1, BGM_SHOP2, BGM_SHOP3, BGM_DIG_ITEM, BGM_POST_OFFICE0, BGM_INTRO_TRAIN, BGM_INTRO_KK, BGM_SHOP0, BGM_POLICE_BOX, BGM_SAVE, BGM_INTRO_ARRIVE, BGM_INTRO_RCN_GUIDE, BGM_INTRO_SELECT_HOUSE, BGM_INTRO_SELECT_HOUSE2, BGM_INTRO_FIND_SHOP, BGM_INTRO_CHORES, BGM_HALLOWEEN, BGM_XMAS_EVE, BGM_FIREWORKS_FESTIVAL, BGM_CHERRY_BLOSSOM_FESTIVAL, BGM_NEW_YEARS_PARTY, BGM_KK_HAZURE0, BGM_NEW_YEARS_WISH, BGM_SPORTSFAIR_TUGOFWAR, BGM_NEW_YEARS_MORNING, BGM_POST_OFFICE1, BGM_TRAIN_PULL_INTO_TOWN, BGM_TRAIN_BOARD, BGM_ENTER_HOUSE, BGM_RESET, BGM_BEE_CHASE, BGM_BEE_STUNG, BGM_RAIN, BGM_TITLE, BGM_TRAIN_ARRIVAL_WAIT, BGM_INTRO_NEW_TOWN, BGM_INTRO_CHORES_COMPLETE, BGM_DEBT_PAID, BGM_ALL_INSECTS, BGM_ALL_FISH, BGM_KAMAKURA, BGM_RESET2, BGM_SHOP0_LATE, BGM_SHOP1_LATE, BGM_SHOP2_LATE, BGM_SHOP3_LATE, BGM_NINTENDO0, BGM_NINTENDO1, BGM_NINTENDO2, BGM_NINTENDO3, BGM_NINTENDO4, BGM_MUSEUM, BGM_TAILORS, BGM_90, BGM_ISLAND, BGM_KAPPA_SONG0, BGM_KAPPA_SONG1, BGM_KAPPA_SONG2, BGM_KAPPA_SONG3, BGM_KAPPA_SONG4, BGM_KAPPA_SONG5, BGM_KAPPA_SONG6, BGM_KAPPA_SONG7, BGM_KAPPA_SONG8, BGM_KAPPA_SONG9, BGM_KAPPA_SONG10, BGM_KAPPA_SONG11, BGM_KAPPA_SONG12, BGM_KAPPA_SONG13, BGM_KAPPA_SONG14, BGM_KAPPA_SONG15, BGM_108, BGM_109, BGM_110, BGM_111, BGM_112, BGM_113, BGM_114, BGM_115, BGM_116, BGM_117, BGM_118, BGM_119, BGM_120, BGM_121, BGM_122, BGM_123, BGM_124, BGM_125, BGM_126, BGM_127, // TODO: others BGM_MD0, // 128 BGM_MD1, BGM_MD2, BGM_MD3, BGM_MD4, BGM_MD5, BGM_MD6, BGM_MD7, BGM_MD8, BGM_MD9, BGM_MD10, BGM_MD11, BGM_MD12, BGM_MD13, BGM_MD14, BGM_MD15, BGM_MD16, BGM_MD17, BGM_MD18, BGM_MD19, BGM_MD20, BGM_MD21, BGM_MD22, BGM_MD23, BGM_MD24, BGM_MD25, BGM_MD26, BGM_MD27, BGM_MD28, BGM_MD29, BGM_MD30, BGM_MD31, BGM_MD32, BGM_MD33, BGM_MD34, BGM_MD35, BGM_MD36, BGM_MD37, BGM_MD38, BGM_MD39, BGM_MD40, BGM_MD41, BGM_MD42, BGM_MD43, BGM_MD44, BGM_MD45, BGM_MD46, BGM_MD47, BGM_MD48, BGM_MD49, BGM_MD50, BGM_MD51, BGM_MD52, BGM_MD53, BGM_MD54, BGM_TOTAKEKE_LIVE0 = 192, } BGM_e; #ifdef __cplusplus } #endif #endif