#ifndef _DOLPHIN_GXTEXTURE #define _DOLPHIN_GXTEXTURE #include #include #ifdef __cplusplus extern "C" { #endif typedef GXTexRegion* (*GXTexRegionCallback)(const GXTexObj* obj, GXTexMapID id); typedef GXTlutRegion* (*GXTlutRegionCallback)(u32 idx); void GXInitTexObj(GXTexObj* obj, void* image_ptr, u16 width, u16 height, GXTexFmt format, GXTexWrapMode wrap_s, GXTexWrapMode wrap_t, u8 mipmap); void GXInitTexObjCI(GXTexObj* obj, void* image_ptr, u16 width, u16 height, GXCITexFmt format, GXTexWrapMode wrap_s, GXTexWrapMode wrap_t, u8 mipmap, u32 tlut_name); void GXInitTexObjData(GXTexObj* obj, void* image_ptr); void GXInitTexObjLOD(GXTexObj* obj, GXTexFilter min_filt, GXTexFilter mag_filt, f32 min_lod, f32 max_lod, f32 lod_bias, GXBool bias_clamp, GXBool do_edge_lod, GXAnisotropy max_aniso); void GXLoadTexObj(GXTexObj* obj, GXTexMapID id); u32 GXGetTexBufferSize(u16 width, u16 height, u32 format, GXBool mipmap, u8 max_lod); void GXInvalidateTexAll(); void GXInitTexObjWrapMode(GXTexObj* obj, GXTexWrapMode s, GXTexWrapMode t); void GXInitTlutObj(GXTlutObj* tlut_obj, void* lut, GXTlutFmt fmt, u16 n_entries); void GXLoadTlut(GXTlutObj* obj, u32 idx); void GXSetTexCoordScaleManually(GXTexCoordID coord, GXBool enable, u16 ss, u16 ts); void GXInitTexCacheRegion(GXTexRegion* region, GXBool is_32b_mipmap, u32 tmem_even, GXTexCacheSize size_even, u32 tmem_odd, GXTexCacheSize size_odd); GXTexRegionCallback GXSetTexRegionCallback(GXTexRegionCallback callback); void GXInvalidateTexRegion(GXTexRegion* region); void GXInitTlutRegion(GXTlutRegion* region, u32 tmem_addr, GXTlutSize tlut_size); void GXSetTexCoordBias(GXTexCoordID coord, u8 s_enable, u8 t_enable); #ifdef __cplusplus } #endif #endif // _DOLPHIN_GXTEXTURE