#ifndef MTX_H #define MTX_H #include "types.h" #ifdef __cplusplus extern "C" { #endif #define MTX_PS /////////////// TYPE DEFINES /////////////// #define MTXDegToRad(a) ((a) * 0.01745329252f) typedef struct { f32 x, y, z; } Vec, *VecPtr, Point3d, *Point3dPtr; typedef f32 Mtx34[3][4]; typedef f32 Mtx23[2][3]; typedef f32 Mtx33[3][3]; typedef f32 Mtx44[4][4]; typedef f32 (*MtxP)[4]; typedef f32 PSQuaternion[4]; typedef Mtx34 GC_Mtx; // TODO: fix this typedef struct Quaternion { f32 x, y, z, w; } Quaternion; //////////////////////////////////////////// ////// PAIRED SINGLE MATRIX FUNCTIONS ////// void PSMTXIdentity(GC_Mtx mtx); void PSMTXCopy(const GC_Mtx src, GC_Mtx dest); void PSMTXConcat(const GC_Mtx A, const GC_Mtx B, GC_Mtx concat); void PSMTXTranspose(const GC_Mtx src, GC_Mtx xPose); u32 PSMTXInverse(const GC_Mtx src, GC_Mtx inv); void __PSMTXRotAxisRadInternal(GC_Mtx mtx, const Vec* axis, f32 sinA, f32 cosA); void PSMTXRotRad(GC_Mtx mtx, char axis, f32 angle); void PSMTXRotTrig(GC_Mtx mtx, char axis, f32 sinA, f32 cosA); void PSMTXRotAxisRad(GC_Mtx mtx, const Vec* axis, f32 angle); void PSMTXTrans(GC_Mtx mtx, f32 xT, f32 yT, f32 zT); void PSMTXTransApply(const GC_Mtx src, GC_Mtx dest, f32 xT, f32 yT, f32 zT); void PSMTXScale(GC_Mtx mtx, f32 xS, f32 yS, f32 zS); void PSMTXScaleApply(const GC_Mtx src, GC_Mtx dest, f32 xS, f32 yS, f32 zS); void PSMTXQuat(GC_Mtx mtx, const PSQuaternion* quat); void PSVECNormalize(const Vec* src, Vec* dst); void PSMTXMultVec(const GC_Mtx m, const Vec* src, Vec* dst); //////////////////////////////////////////// //// PAIRED SINGLE MATRIX VEC FUNCTIONS //// void PSMTXMultVec(const GC_Mtx, const Vec*, Vec*); void PSMTXMultVecSR(const GC_Mtx, const Vec*, Vec*); void PSMTXMultVecArraySR(const GC_Mtx, f32*, f32*, f32*); //////////////////////////////////////////// /////////// MATRIX44 FUNCTIONS //////////// void PSMTX44Copy(Mtx44 src, Mtx44 dest); void C_MTXPerspective(Mtx44 mtx, f32 fovY, f32 aspect, f32 n, f32 f); void C_MTXOrtho(Mtx44 mtx, f32 t, f32 b, f32 l, f32 r, f32 n, f32 f); //////////////////////////////////////////// ///////// CODED C MATRIX FUNCTIONS ///////// void C_MTXLookAt(GC_Mtx, const Vec*, const Vec*, const Vec*); void C_MTXLightPerspective(GC_Mtx mtx, f32 fovY, f32 aspect, f32 scaleS, f32 scaleT, f32 transS, f32 transT); void C_MTXLightOrtho(GC_Mtx mtx, f32 t, f32 b, f32 l, f32 r, f32 scaleS, f32 scaleT, f32 transS, f32 transT); //////////////////////////////////////////// ////////////// MATRIX INLINES ////////////// static inline void MTXSetPosition(GC_Mtx mtx, const Vec* pos) { mtx[0][3] = pos->x; mtx[1][3] = pos->y; mtx[2][3] = pos->z; } //////////////////////////////////////////// #ifdef MTX_PS #define VECSquareMag PSVECSquareMag #define VECNormalize PSVECNormalize #define VECDistance PSVECDistance #define VECMag PSVECMag #define VECAdd PSVECAdd #define VECDotProduct PSVECDotProduct #define VECSquareDistance PSVECSquareDistance #define VECCrossProduct PSVECCrossProduct #define MTXMultVec PSMTXMultVec #define MTXMultVecArray PSMTXMultVecArray #define MTXMultVecSR PSMTXMultVecSR #define MTXScale PSMTXScale #define MTXCopy PSMTXCopy #define MTXConcat PSMTXConcat #define MTXInverse PSMTXInverse #define MTXTranspose PSMTXTranspose #define MTXIdentity PSMTXIdentity #define MTXRotRad PSMTXRotRad #define MTXTrans PSMTXTrans #else #define VECSquareMag C_VECSquareMag #define VECNormalize C_VECNormalize #define VECDistance C_VECDistance #define VECMag C_VECMag #define VECAdd C_VECAdd #define VECDotProduct C_VECDotProduct #define VECSquareDistance C_VECSquareDistance #define VECCrossProduct C_VECCrossProduct #define MTXMultVec C_MTXMultVec #define MTXMultVecArray C_MTXMultVecArray #define MTXMultVecSR C_MTXMultVecSR #define MTXScale C_MTXScale #define MTXCopy C_MTXCopy #define MTXConcat C_MTXConcat #define MTXInverse C_MTXInverse #define MTXTranspose C_MTXTranspose #define MTXIdentity C_MTXIdentity #define MTXRotRad C_MTXRotRad #define MTXTrans C_MTXTrans #endif #ifdef __cplusplus } #endif #endif