#ifndef CONNECT_H #define CONNECT_H #include "types.h" typedef struct WaveArchive_ WaveArchive_; typedef struct WaveArchiveBank_ WaveArchiveBank_; typedef struct Ctrl_ Ctrl_; typedef struct CtrlGroup_ CtrlGroup_; void Jac_SceneClose(WaveArchiveBank_*, CtrlGroup_*, u32, BOOL); BOOL Jac_SceneSet(WaveArchiveBank_*, CtrlGroup_*, u32, BOOL); struct WaveID_* GetSoundHandle(CtrlGroup_*, u32); u16 Jac_WsVirtualToPhysical(u16); u16 Jac_BnkVirtualToPhysical(u16); u16 Jac_BnkPhysicalToVirtual(u16); u16 Jac_WsPhysicalToVirtual(u16); void Jac_WsConnectTableSet(u32, u32); void Jac_BnkConnectTableSet(u32, u32); void Jac_ConnectTableInit(); struct WaveID_* __GetSoundHandle(CtrlGroup_*, u32, u32); #endif