#ifndef DSPBUF_H #define DSPBUF_H #include "types.h" #include "jaudio_NES/audiocommon.h" #include "jaudio_NES/rate.h" extern s16* DspbufProcess(DSPBUF_EVENTS event); extern s16* MixDsp(s32 nSamples); extern void UpdateDSP(void); extern void DspFrameEnd(void); #endif