#ifndef GAME64_CPP_H #define GAME64_CPP_H #include "types.h" #include "jaudio_NES/game64.h" /* C++ linkage */ extern void Sou_lev_ongen_data_struct_clear(); extern void Sou_BgmFadeoutEndCheck(); extern u8 Sou_BgmTenkiConv(u8 id); extern void Sou_GroupControl(u8 a, u8 pan, f32 volume); extern void Sou_GroupControl_MD(u8 a, u8 pan, f32 volume); extern u8 pan_kochou(u8, f32); extern u8 angle2pan(u16 angle, f32 dist); extern f32 distance2vol(f32 distance); extern void Sou_VoiceStart(u8, u8); extern void Sou_TrgStart(u16 id, f32 volume, f32 optVolume, f32 freqScale, u8 pan, u8 reverb, f32 distance); extern void Sou_SpecialRoutine00(); extern void Sou_SpecialRoutine02(); extern void Sou_SpecialRoutine03(); extern void Sou_TrgEndCheck(); extern void Sou_LevStart(u8 index, u8 b); extern void Sou_LevStop(u8 index, u8 b); extern void Sou_TrgMake(u8 index); extern void Sou_VoiceMake(u8 index); extern void Sou_LevMake(u8 index); extern void Sou_ChimeMake(); extern void Sou_LevSet(u8 index); extern void Sou_Insect_Lev_Cont(); extern void Sou_Ongen_Lev_Cont(); extern void Sou_Ongen_Lev_Prog(u8 index); extern void Sou_BgmStart(u8 id, u16 parameter); extern void Sou_BGMVolMove(); extern void Sou_Na_BgmStart(u8 id); extern void Sou_Na_BgmStop(u16 id); extern void Sou_SpecialRoutine06(); extern void Sou_SpecialRoutine07(); extern void Sou_SeFadeoutRoutine(); extern void Sou_SeFadeinRoutine(); extern void Sou_SeVolumeReset(); extern void Sou_SeTrFadeout(u8 idnex, u16 b); extern void Sou_SeFadeout(u16 a); extern void Sou_SpecialRoutine08(); extern void Sou_SpecialRoutine10(); extern void Sou_InitAudio(); extern void Sou_DVD_Error(char*, u8*); extern void Sou_WalkSe(u16 id, u16 angle, f32 distance, u8 reverb, f32 optVolume); extern u8 Sou_TanboinHenkan(u8, u8); extern u8 Sou_ChouboinHenkan(u8, u8); extern u8 Sou_ConnectCheck(u8, u8, u8); extern u8 Sou_BoinShiinCheck(u8); extern void Sou_PosTrgStart(u16 num, u16 angle, f32 distance, u8 reverb, f32 optVolume); #endif