#ifndef M_BGM_H #define M_BGM_H #include "types.h" #include "game_h.h" #include "m_lib.h" #ifdef __cplusplus extern "C" { #endif enum { mBGM_PAUSE_0, mBGM_PAUSE_1, mBGM_PAUSE_MSCORE, mBGM_PAUSE_NOTICE, mBGM_PAUSE_4, mBGM_PAUSE_STOP, mBGM_PAUSE_NUM }; extern void mBGMPsComp_make_ps_fanfare(u8 bgm_num, u16 stop_type); extern void mBGMPsComp_make_ps_lost_fanfare(u8 bgm_num, u16 stop_type); extern void mBGMPsComp_make_ps_wipe(u16 stop_type); extern void mBGMPsComp_make_ps_quiet(u16 stop_type); extern void mBGMPsComp_make_ps_co_quiet(u16 stop_type, s16 counter); extern void mBGMPsComp_make_ps_fc_quiet(u16 stop_type); extern void mBGMPsComp_make_ps_demo(u8 bgm_num, u16 stop_type); extern void mBGMPsComp_make_ps_happening(u8 bgm_num, u16 stop_type); extern void mBGMPsComp_make_ps_room(u8 bgm_num, u16 stop_type); extern void mBGMPsComp_make_ps_quietField(u16 stop_type); extern void mBGMPsComp_make_ps_fc_quietField(u16 stop_type); extern void mBGMPsComp_make_ps_fieldSuddenEv(u8 bgm_num, u16 stop_type, u8 priority); extern void mBGMPsComp_delete_ps_fanfare(u8 bgm_num, u16 stop_type); extern void mBGMPsComp_delete_ps_quiet(); extern void mBGMPsComp_delete_ps_demo(u8 bgm_num, u16 stop_type); extern void mBGMPsComp_delete_ps_happening(u8 bgm_num, u16 stop_type); extern void mBGMPsComp_delete_ps_room(u8 bgm_num, u16 stop_type); extern void mBGMPsComp_delete_ps_quietField(); extern void mBGMPsComp_delete_ps_fieldSuddenEv(u8 bgm_num, u16 stop_type); extern void mBGMPsComp_volume_fishing_start(); extern void mBGMPsComp_volume_fishing_end(); extern void mBGMPsComp_volume_collect_insects_start(); extern void mBGMPsComp_volume_collect_insects_end(); extern void mBGMPsComp_volume_talk_start(); extern void mBGMPsComp_volume_talk_end(); extern void mBGMPsComp_volume_boat_start(); extern void mBGMPsComp_volume_boat_end(); extern void mBGMPsComp_pause(int state); extern void mBGMPsComp_MDPlayerPos_make(); extern void mBGMPsComp_MDPlayerPos_delete(); extern void mBGMPsComp_MDPlayerPos_param_set(const xyz_t* pos, u16 angle, u16 md_type, u32 ongen_no); extern void mBGMPsComp_scene_mode(u8 mode); extern void mBGMPsComp_museum_status(u8 status); extern int mBGMPsComp_execute_bgm_num_get(); extern void mBGMForce_inform_start(); extern void mBGMForce_inform_end(); extern void mBGMForce_room_nonstop_start(); extern void mBGM_main(GAME* game); extern void mBGM_ct(); extern void mBGM_init(); extern void mBGM_cleanup(); extern void mBGM_reset(); #ifdef __cplusplus } #endif #endif