#ifndef M_COCKROACH_H #define M_COCKROACH_H #include "types.h" #include "m_home_h.h" #ifdef __cplusplus extern "C" { #endif #define mCkRh_MAX_NUM 10 /* maximum 'stored' in the house */ #define mCkRh_INTERVAL_DAYS 6 /* number of days before roaches will spawn */ #define mCkRh_CAN_LOOK_GOKI_NUM 3 /* maximum that can spawn in the house at once */ extern void mCkRh_InitGokiSaveData_InitNewPlayer(); extern void mCkRh_InitGokiSaveData_1Room(int home_no); extern void mCkRh_InitGokiSaveData_1Room_ByHomeData(mHm_hs_c* home); extern void mCkRh_InitGokiSaveData_IslandPlayerRoom(); extern void mCkRh_InitGokiSaveData_AllRoom(); extern void mCkRh_SetGoingOutCottageTime(int scene_id); extern void mCkRh_SavePlayTime(int player_no); extern void mCkRh_DecideNowGokiFamilyCount(int player_no); extern int mCkRh_PlussGokiN_NowRoom(int count, int scene_no); extern int mCkRh_MinusGokiN_NowRoom(int count, int scene_id); extern int mCkRh_NowSceneGokiFamilyCount(); extern void mCkRh_InitCanLookGokiCount(); extern int mCkRh_CalcCanLookGokiCount(int count); extern int mCkRh_GetCanLookGokiCount(); #ifdef __cplusplus } #endif #endif