#ifndef M_FIELD_INFO_H #define M_FIELD_INFO_H #include "types.h" #include "libu64/gfxprint.h" #include "m_lib.h" #include "m_collision_bg.h" #include "m_field_make.h" #include "m_bg_type.h" #ifdef __cplusplus extern "C" { #endif /* acre unit world size */ #define mFI_UNIT_BASE_SIZE 40 #define mFI_UNIT_BASE_SIZE_F ((f32)mFI_UNIT_BASE_SIZE) #define mFI_UT_WORLDSIZE_X mFI_UNIT_BASE_SIZE #define mFI_UT_WORLDSIZE_Z mFI_UNIT_BASE_SIZE #define mFI_UT_WORLDSIZE_X_F ((f32)mFI_UT_WORLDSIZE_X) #define mFI_UT_WORLDSIZE_Z_F ((f32)mFI_UT_WORLDSIZE_Z) #define mFI_UT_WORLDSIZE_HALF_X_F (mFI_UT_WORLDSIZE_X_F / 2.0f) #define mFI_UT_WORLDSIZE_HALF_Z_F (mFI_UT_WORLDSIZE_X_F / 2.0f) #define mFI_BK_WORLDSIZE_BASE (mFI_UNIT_BASE_SIZE * UT_BASE_NUM) #define mFI_BK_WORLDSIZE_BASE_F ((f32)mFI_BK_WORLDSIZE_BASE) #define mFI_BK_WORLDSIZE_X mFI_BK_WORLDSIZE_BASE #define mFI_BK_WORLDSIZE_Z mFI_BK_WORLDSIZE_BASE #define mFI_BK_WORLDSIZE_X_F mFI_BK_WORLDSIZE_BASE_F #define mFI_BK_WORLDSIZE_Z_F mFI_BK_WORLDSIZE_BASE_F #define mFI_BK_WORLDSIZE_HALF_X (mFI_BK_WORLDSIZE_X / 2) #define mFI_BK_WORLDSIZE_HALF_Z (mFI_BK_WORLDSIZE_Z / 2) #define mFI_BK_WORLDSIZE_HALF_X_F (mFI_BK_WORLDSIZE_X_F / 2.0f) #define mFI_BK_WORLDSIZE_HALF_Z_F (mFI_BK_WORLDSIZE_Z_F / 2.0f) #define mFI_POS2UT(pos) ((int)((pos) / mFI_UNIT_BASE_SIZE_F)) #define mFI_BK_UT_2_POS(bk, ut) (((bk) * UT_BASE_NUM + (ut)) * mFI_UNIT_BASE_SIZE_F) #define mFI_ROW_TO_CHARSTR(row) ((row) + 'A') #define mFI_COL_TO_CHARSTR(col) ((col) + '0') #define mFI_NUM_COL_KEEP 9 #define mFI_NUM_SOUND_SOURCES 6 #define mFI_SET_SHELL_NUM 20 #define mFI_MAX_SHELLS_PER_BLOCK 4 enum field_type { mFI_FIELDTYPE_FG, mFI_FIELDTYPE_1, mFI_FIELDTYPE_2, mFI_FIELDTYPE_ROOM, mFI_FIELDTYPE_NPC_ROOM, mFI_FIELDTYPE_DEMO, mFI_FIELDTYPE_PLAYER_ROOM, mFI_FIELDTYPE_NUM }; enum field_type2 { mFI_FIELDTYPE2_FG, mFI_FIELDTYPE2_PLAYER_ROOM, mFI_FIELDTYPE2_NPC_ROOM, mFI_FIELDTYPE2_ROOM, mFI_FIELDTYPE2_NUM }; #define mFI_TO_FIELD_ID(type, index) (((type) << 12) | (index)) #define mFI_GET_TYPE(field_id) ((field_id) & 0xF000) #define mFI_TYPE(type) ((type) << 12) enum field_room { /* TODO: others */ mFI_FIELD_FG = mFI_TO_FIELD_ID(mFI_FIELDTYPE_FG, 0), mFI_FIELD_ROOM0 = mFI_TO_FIELD_ID(mFI_FIELDTYPE_ROOM, 0), mFI_FIELD_ROOM_SHOP0, /* 0x3001 */ mFI_FIELD_ROOM_BROKER_SHOP, /* 0x3002 */ mFI_FIELD_ROOM_POST_OFFICE, /* 0x3003 */ mFI_FIELD_ROOM_POLICE_BOX, /* 0x3004 */ mFI_FIELD_ROOM_BUGGY, /* 0x3005 */ mFI_FIELD_ROOM_SHOP1, /* 0x3006 */ mFI_FIELD_ROOM_SHOP2, /* 0x3007 */ mFI_FIELD_ROOM_SHOP3_1, /* 0x3008 */ mFI_FIELD_ROOM_SHOP3_2, /* 0x3009 */ mFI_FIELD_ROOM_KAMAKURA, /* 0x300A */ mFI_FIELD_ROOM_MUSEUM_ENTRANCE, /* 0x300B */ mFI_FIELD_ROOM_MUSEUM_PAINTING, /* 0x300C */ mFI_FIELD_ROOM_MUSEUM_FOSSIL, /* 0x300D */ mFI_FIELD_ROOM_MUSEUM_INSECT, /* 0x300E */ mFI_FIELD_ROOM_MUSEUM_FISH, /* 0x300F */ mFI_FIELD_ROOM_NEEDLEWORK, /* 0x3010 */ mFI_FIELD_ROOM_LIGHTHOUSE, /* 0x3011 */ mFI_FIELD_ROOM_TENT, /* 0x3012 */ mFI_FIELD_NPCROOM0 = mFI_TO_FIELD_ID(mFI_FIELDTYPE_NPC_ROOM, 0), mFI_FIELD_NPCROOM_FIELD_TOOL_INSIDE, mFI_FIELD_DEMO_STARTDEMO = mFI_TO_FIELD_ID(mFI_FIELDTYPE_DEMO, 0), mFI_FIELD_DEMO_STARTDEMO2, mFI_FIELD_DEMO_PLAYERSELECT, mFI_FIELD_DEMO_STARTDEMO3, mFI_FIELD_PLAYER0_ROOM = mFI_TO_FIELD_ID(mFI_FIELDTYPE_PLAYER_ROOM, 0), mFI_FIELD_PLAYER1_ROOM, mFI_FIELD_PLAYER2_ROOM, mFI_FIELD_PLAYER3_ROOM, /* TODO: others */ }; #define mFI_GET_PLAYER_ROOM_NO(field_id) (((field_id) - mFI_FIELD_PLAYER0_ROOM) & 3) #define mFI_IS_PLAYER_ROOM(field_id) \ ((field_id) == mFI_FIELD_PLAYER0_ROOM || (field_id) == mFI_FIELD_PLAYER1_ROOM || \ (field_id) == mFI_FIELD_PLAYER2_ROOM || (field_id) == mFI_FIELD_PLAYER3_ROOM) /* "wade" between acres (acre transition) */ enum player_wade_state { mFI_WADE_NONE, mFI_WADE_START, mFI_WADE_INPROGRESS, mFI_WADE_END, mFI_WADE_ERROR, mFI_WADE_NUM }; enum { mFI_DEPOSIT_ON, mFI_DEPOSIT_OFF, mFI_DEPOSIT_GET, mFI_DEPOSIT_NUM }; enum { mFI_MOVEDIR_NONE, mFI_MOVEDIR_RIGHT, mFI_MOVEDIR_LEFT, mFI_MOVEDIR_UP, mFI_MOVEDIR_DOWN, mFI_MOVEDIR_NUM }; /* Not sure about these other than the island one */ enum { mFI_CLIMATE_0, mFI_CLIMATE_ISLAND, mFI_CLIMATE_2, mFI_CLIMATE_3, mFI_CLIMATE_4, mFI_CLIMATE_5, mFI_CLIMATE_NUM, }; enum { mFI_DIGSTATUS_MISS, mFI_DIGSTATUS_CANCEL, mFI_DIGSTATUS_FILLIN, mFI_DIGSTATUS_DIG, mFI_DIGSTATUS_PUT_ITEM, mFI_DIGSTATUS_GET_ITEM, mFI_DIGSTATUS_NUM }; enum { mFI_SET_STRUCTURE_SET, mFI_SET_STRUCTURE_REMOVE, mFI_SET_STRUCTURE_NUM }; /* sizeof(mFI_unit_c) == 0x14 */ typedef struct location_info_s { /* 0x00 */ int block_x; /* 0x04 */ int block_z; /* 0x08 */ int unit_x; /* 0x0C */ int unit_z; /* 0x10 */ mActor_name_t* block_data; } mFI_unit_c; typedef struct block_table_s { s8 block_x; s8 block_z; f32 pos_x; f32 pos_z; mActor_name_t* items; } mFI_block_tbl_c; typedef struct visible_block_item_info_s { int count; mFI_block_tbl_c block_info_tbl[mFM_VISIBLE_BLOCK_NUM]; } mFI_item_table_c; enum { mFI_SOUND_SOURCE_NONE, mFI_SOUND_SOURCE_RIVER, mFI_SOUND_SOURCE_OCEAN, mFI_SOUND_SOURCE_POND, mFI_SOUND_SOURCE_NUM }; extern void mFI_ClearFieldData(); extern int mFI_CheckFieldData(); extern mFM_block_info_c* mFI_GetBlockTopP(); extern mActor_name_t mFI_GetFieldId(); extern int mFI_CheckShopFieldName(mActor_name_t field_name); extern int mFI_CheckShop(); extern u8 mFI_GetBlockXMax(); extern u8 mFI_GetBlockZMax(); extern f32 mFI_GetBlockWidth(); extern f32 mFI_GetBlockHeight(); extern int mFI_GetBlockNum(int block_x, int block_z); extern int mFI_BlockCheck(int block_x, int block_z); extern int mFI_UtNumCheck(int ut_x, int ut_z, int bx_max, int bz_max); extern int mFI_WposX2UtNumX(f32 wpos_x); extern int mFI_WposZ2UtNumZ(f32 wpos_z); extern int mFI_Wpos2UtNum(int* ut_x, int* ut_z, xyz_t wpos); extern int mFI_UtNum2CenterWpos(xyz_t* wpos, int ut_x, int ut_z); extern int mFI_Wpos2UtCenterWpos(xyz_t* wpos, xyz_t src_pos); extern int mFI_Wpos2UtNum_inBlock(int* ut_x, int* ut_z, xyz_t wpos); extern int mFI_Wpos2BlockNum(int* bx, int* bz, xyz_t wpos); extern int mFI_Wpos2BkandUtNuminBlock(int* bx, int* bz, int* ut_x, int* ut_z, xyz_t wpos); extern int mFI_WpostoLposInBK(xyz_t* lpos, xyz_t wpos); extern int mFI_LposInBKtoWpos(xyz_t* wpos, xyz_t lpos, int bx, int bz); extern int mFI_ScrollCheck(xyz_t wpos, u8 dir); extern int mFI_BkNum2WposXZ(f32* wpos_x, f32* wpos_z, int bx, int bz); extern void mFI_UtNum2PosXZInBk(f32* pos_x, f32* pos_z, int ut_x, int ut_z); extern void mFI_BkandUtNum2Wpos(xyz_t* wpos, int bx, int bz, int ut_x, int ut_z); extern void mFI_BkandUtNum2CenterWpos(xyz_t* wpos, int bx, int bz, int ut_x, int ut_z); extern mFM_field_draw_info_c* mFI_BGDisplayListTop(); extern mFM_field_pal_c* mFI_GetFieldPal(); extern int mFI_GetPlayerHouseFloorNo(int scene); extern int mFI_GetNowPlayerHouseFloorNo(); extern void mFI_InitRegisterBgInfo(); extern int mFI_CheckBgDma(int bx, int bz); extern f32 mFI_UtNum2BaseHeight(int ut_x, int ut_z); extern f32 mFI_BkNum2BaseHeight(int bx, int bz); extern u8 mFI_BkNum2BlockType(int bx, int bz); #if VERSION != VER_GAFU01_00 extern int mFI_GetPuleIdx(); #else extern int mFI_GetPoolIdx(); #define mFI_GetPuleIdx() mFI_GetPoolIdx() #endif extern u32 mFI_BkNum2BlockKind(int bx, int bz); extern int mFI_CheckBlockKind(int bx, int bz, u32 block_kind); extern int mFI_CheckBlockKind_OR(int bx, int bz, u32 block_kind_OR); extern int mFI_BlockKind2BkNum(int* bx, int* bz, u32 kind); extern void mFI_GetSpecialBlockNum(int* block_pos, u32* kinds, int count); extern void mFI_GetIslandBlockNumX(int* island_x_blocks); extern mCoBG_Collision_u* mFI_GetBkNum2ColTop(int bx, int bz); extern mCoBG_Collision_u* mFI_UtNum2UtCol(int ut_x, int ut_z); extern void mFI_ClearColKeep(); extern mCoBG_Collision_u* mFI_GetUnitCol(xyz_t wpos); extern u8 mFI_UtNum2UtKeepH(int ut_x, int ut_z); extern mFM_bg_sound_source_c* mFI_GetSoundSourcePBlockNum(int bx, int bz); extern Gfx* mFI_GetBGDisplayListRom(int bx, int bz); extern Gfx* mFI_GetBGDisplayListRom_XLU(int bx, int bz); extern EVW_ANIME_DATA* mFI_GetBGTexAnimInfo(s8* anim_num, int bx, int bz); extern void mFI_InitAreaInfo(); extern void mFI_BGDisplayListRefresh(xyz_t wpos); extern int mFI_CheckInIsland(); extern int mFI_CheckInJustIslandOutdoor(); extern u32 mFI_CheckPlayerBlockInfo(); extern mActor_name_t* mFI_BkNumtoUtFGTop(int bx, int bz); extern mActor_name_t* mFI_BkNum2UtFGTop_layer(int bx, int bz, int layer); extern mActor_name_t* mFI_UtNum2UtFG(int ut_x, int ut_z); extern mActor_name_t* mFI_GetUnitFG(xyz_t wpos); extern mActor_name_t* mFI_GetUnitFG2(xyz_t wpos); extern int mFI_GetBlockUtNum2FG(mActor_name_t* item, int bx, int bz, int ut_x, int ut_z); extern int mFI_BlockUtNumtoFGSet(mActor_name_t item, int bx, int bz, int ut_x, int ut_z); extern int mFI_UtNumtoFGSet_common(mActor_name_t item, int ut_x, int ut_z, int update); extern int mFI_SetFG_common(mActor_name_t item, xyz_t wpos, int update); extern int mFI_SetFG2(mActor_name_t item, xyz_t wpos); extern void mFI_InitItemTable(mFI_item_table_c* vis_block_info); extern int mFI_GetOldItemTableIdx(int n); extern int mFI_GetItemTable_NoReset(mFI_item_table_c* item_table, xyz_t wpos); extern int mFI_GetItemTable(mFI_item_table_c* item_table, xyz_t wpos, char* file, int line); extern int mFI_FGisUpDate(); extern void mFI_SetFGUpData(); extern void mFI_BornItemON(); // extern MATCH_FORCESTRIP void mFI_BornItemOFF(); extern int mFI_ItemisBorn(); extern int mFI_ActorisBorn(); extern void mFI_SetBearActor(GAME_PLAY* play, xyz_t wpos, int set_flag); extern int mFI_search_unit_around(xyz_t* wpos, mActor_name_t item); extern MATCH_FORCESTRIP int mFI_search_unit_around2(xyz_t* wpos, mActor_name_t item); extern int mFI_GetItemNumOnBlock(int bx, int bz, mActor_name_t min_item, mActor_name_t max_item); extern int mFI_GetItemNumOnBlockInField(int bx, int bz, mActor_name_t min_item, mActor_name_t max_item); extern int mFI_GetItemNumField_BCT(mActor_name_t min_item, mActor_name_t max_item); extern int mFI_GetItemNumField(mActor_name_t min_item, mActor_name_t max_item); extern int mFI_GetItemNumInBlock(mActor_name_t item, mActor_name_t* fg_items); extern int mFI_SearchFGInBlock(int* ut_x, int* ut_z, mActor_name_t item, int bx, int bz); extern int mFI_CheckFGExist(mActor_name_t* check_items, int check_item_num); extern u8* mFI_GetHaniwaStepBlock(int bx, int bz); extern u16 mFI_GetMoveActorBitData(int bx, int bz); extern void mFI_SetMoveActorBitData(int bx, int bz, u16 move_actor_bit_data); extern void mFI_SetMoveActorBitData_ON(s16 move_actor_idx, int bx, int bz); extern void mFI_SetMoveActorBitData_OFF(s16 move_actor_idx, int bx, int bz); extern void mFI_MyMoveActorBitData_ON(ACTOR* actor); // extern MATCH_FORCESTRIP void mFI_MyMoveActorBitData_OFF(ACTOR* actor); extern int mFI_GetMoveActorListIdx(mFM_move_actor_c* move_actor_list, int list_size, mActor_name_t actor_name); extern int mFI_RegistMoveActorList(mActor_name_t actor_name, int bx, int bz, int ut_x, int ut_z, int npc_info_idx, s16 arg); extern int mFI_UnregistMoveActorList(mActor_name_t actor_name, int bx, int bz); extern int mFI_AddMoveActorList(mActor_name_t actor_name, int bx, int bz, int ut_x, int ut_z, s16 arg); extern mFM_move_actor_c* mFI_MoveActorListDma(int bx, int bz); extern void mFI_InitMoveActorBitData(); extern void mFI_SetPlayerWade(GAME* game); extern int mFI_CheckPlayerWade(int wade); extern int mFI_GetPlayerWade(); extern int mFI_GetNextBlockNum(int* bx, int* bz); extern u16* mFI_GetDepositP(int bx, int bz); extern void mFI_ClearDeposit(int bx, int bz); extern int mFI_GetLineDeposit(u16* deposit, int ut_x); // extern MATCH_FORCESTRIP void mFI_BlockDepositON(u16* deposit_p, int ut_x, int ut_z); extern void mFI_BlockDepositOFF(u16* deposit_p, int ut_x, int ut_z); extern int mFI_GetBlockDeposit(u16* deposit_p, int ut_x, int ut_z); // extern MATCH_FORCESTRIP void mFI_BkUtNum2DepositON(int bx, int bz, int ut_x, int ut_z); extern void mFI_BkUtNum2DepositOFF(int bx, int bz, int ut_x, int ut_z); // extern MATCH_FORCESTRIP int mFI_BkUtNum2DepositGet(int bx, int bz, int ut_x, int ut_z); extern void mFI_UtNum2DepositON(int ut_x, int ut_z); extern void mFI_UtNum2DepositOFF(int ut_x, int ut_z); extern int mFI_UtNum2DepositGet(int ut_x, int ut_z); extern void mFI_Wpos2DepositON(xyz_t wpos); extern void mFI_Wpos2DepositOFF(xyz_t wpos); extern int mFI_Wpos2DepositGet(xyz_t wpos); extern int mFI_CheckItemNoHole(mActor_name_t item); /* @unused extern int mFI_CheckCanDeposit(xyz_t wpos?) */ extern int mFI_GetDigStatus(mActor_name_t* item, xyz_t wpos, int golden_shovel); extern void mFI_ClearHoleBlock(int bx, int bz); extern void mFI_ClearBeecomb(int bx, int bz); extern int mFI_SetFGStructure_common(mActor_name_t structure_name, int bx, int bz, int ut_x, int ut_z, int set_type); extern int mFI_CheckStructureArea(int ut_x, int ut_z, mActor_name_t structure_name, int structure_ut_x, int structure_ut_z); extern mActor_name_t mFI_GetOtherFruit(); extern int mFI_CheckFGNpcOn(mActor_name_t item); extern int mFI_CheckLapPolice(int bx, int bz, int ut_x, int ut_z); extern int mFI_GetWaveUtinBlock(int* ut_x, int* ut_z, int bx, int bz); extern int mFI_ClearBlockItemRandom_common(mActor_name_t item, int clear_num, mActor_name_t* fg_p, u16* deposit_p, int delete_buried); extern void mFI_SetFirstSetShell(); extern void mFI_FieldMove(xyz_t player_pos); extern void mFI_PrintNowBGNum(gfxprint_t* gfxprint); extern void mFI_PrintFgAttr(gfxprint_t* gfxprint); extern int mFI_SetOyasiroPos(s16* oyasiro_p); extern int mFI_SetTreasure(int* selected_bx, int* selected_bz, mActor_name_t item); extern int mFI_GetClimate(); extern void mFI_SetClimate(int climate); extern int mFI_CheckBeforeScenePerpetual(); extern void mFI_ChangeClimate_ForEventNotice(); extern void mFI_PullTanukiPathTrees(); #ifdef __cplusplus } #endif #endif