#ifndef M_FUUSEN_H #define M_FUUSEN_H #include "types.h" #include "m_play_h.h" #ifdef __cplusplus extern "C" { #endif enum { Balloon_STATE_DEAD, /* Doesn't exist */ Balloon_STATE_CHK_SPAWN, /* Check should spawn */ Balloon_STATE_SPAWNED, /* Sucessfully spawned */ Balloon_STATE_LOOK_UP, /* Flew away after hitting a tree? */ Balloon_STATE_PENDING_SPAWN, /* Didn't successfully spawn, trying again */ Balloon_STATE_NUM }; extern int fuusen_DEBUG_mode_flag; extern void Balloon_init(GAME_PLAY*); extern void Balloon_make_fuusen(GAME_PLAY* play); extern void Balloon_chk_make_fuusen(GAME_PLAY* play); extern void Balloon_move(GAME_PLAY* play); extern void Balloon_kill(); extern void Balloon_look_up(); #ifdef __cplusplus } #endif #endif