#ifndef M_NEEDLEWORK_OVL_H #define M_NEEDLEWORK_OVL_H #include "types.h" #include "m_submenu.h" #include "m_needlework_ovl_h.h" #include "m_needlework.h" #ifdef __cplusplus extern "C" { #endif #define mNW_DESIGN_COUNT mPr_ORIGINAL_DESIGN_COUNT enum { mNW_OPEN_DESIGN, mNW_OPEN_INV, mNW_OPEN_CPORIGINAL, mNW_OPEN_GBA, mNW_OPEN_CARD, mNW_OPEN_NUM }; struct needlework_ovl_s { u16 mark_flg; u16 hide_flg; mNW_original_design_c my_org[mPr_ORIGINAL_DESIGN_COUNT]; u8 my_org_no_table[mPr_ORIGINAL_DESIGN_COUNT]; }; extern int mNW_check_hide_flg(Submenu* submenu, int idx); extern void mNW_on_hide_flg(Submenu* submenu, int idx); extern void mNW_clear_hide_flg(Submenu* submenu); extern int mNW_check_mark_flg(Submenu* submenu, int idx); extern void mNW_clear_mark_flg(Submenu* submenu); extern void mNW_swap_image_no(Submenu* submenu, int idx0, int idx1); extern u8 mNW_get_image_no(Submenu* submenu, int idx); extern u16* mNW_get_image_pal(Submenu* submenu, int idx); extern u8* mNW_get_image_texture(Submenu* submenu, int idx); extern u8* mNW_get_image_name(Submenu* submenu, int idx); extern mNW_original_design_c* mNW_get_image_data(Submenu* submenu, int idx); extern void mNW_draw_original(Submenu* submenu, GRAPH* graph, f32 pos_x, f32 pos_y, f32 scale, int idx, int shadow_flag); extern void mNW_next_data(Submenu* submenu); extern void mNW_draw_sav_mark_before(GAME* game); extern void mNW_draw_sav_mark(GAME* game, int x, int y); extern void mNW_needlework_ovl_set_proc(Submenu* submenu); extern void mNW_needlework_ovl_construct(Submenu* submenu); extern void mNW_needlework_ovl_destruct(Submenu* submenu); #ifdef __cplusplus } #endif #endif