#ifndef M_RANDOM_FIELD_H_H #define M_RANDOM_FIELD_H_H #include "types.h" #ifdef __cplusplus extern "C" { #endif #define mRF_BLOCKKIND_NONE (0 << 0) #define mRF_BLOCKKIND_PLAYER (1 << 0) #define mRF_BLOCKKIND_SHOP (1 << 1) #define mRF_BLOCKKIND_SHRINE (1 << 2) #define mRF_BLOCKKIND_POLICE (1 << 3) #define mRF_BLOCKKIND_POSTOFFICE (1 << 4) #define mRF_BLOCKKIND_STATION (1 << 5) #define mRF_BLOCKKIND_CLIFF (1 << 6) #define mRF_BLOCKKIND_RIVER (1 << 7) #define mRF_BLOCKKIND_WATERFALL (1 << 8) #define mRF_BLOCKKIND_BRIDGE (1 << 9) #define mRF_BLOCKKIND_RAILROAD (1 << 10) #define mRF_BLOCKKIND_MARINE (1 << 11) #define mRF_BLOCKKIND_BORDER (1 << 12) #define mRF_BLOCKKIND_TUNNEL (1 << 13) #define mRF_BLOCKKIND_SLOPE (1 << 14) #define mRF_BLOCKKIND_POOL (1 << 15) #define mRF_BLOCKKIND_DUMP (1 << 16) #define mRF_BLOCKKIND_MUSEUM (1 << 17) #define mRF_BLOCKKIND_18 (1 << 18) #define mRF_BLOCKKIND_TAILORS (1 << 19) #define mRF_BLOCKKIND_OCEAN (1 << 20) #define mRF_BLOCKKIND_ISLAND (1 << 21) #define mRF_BLOCKKIND_OFFING (1 << 22) #define mRF_BLOCKKIND_RIVER0 (1 << 23) #define mRF_BLOCKKIND_RIVER1 (1 << 24) #define mRF_BLOCKKIND_RIVER2 (1 << 25) #define mRF_BLOCKKIND_RIVER3 (1 << 26) #define mRF_BLOCKKIND_RIVER4 (1 << 27) #define mRF_BLOCKKIND_RIVER5 (1 << 28) #define mRF_BLOCKKIND_RIVER6 (1 << 29) #define mRF_BLOCKKIND_DOCK (1 << 30) #define mRF_BLOCKKIND_ISLAND_LEFT (1 << 31) #ifdef __cplusplus } #endif #endif