#ifndef M_WATCH_MY_STEP_H #define M_WATCH_MY_STEP_H #include "types.h" #include "m_play.h" #include "main.h" #ifdef __cplusplus extern "C" { #endif extern Gfx fki_win_mode[]; extern Gfx fki_win_w3T_model[]; extern Gfx fki_win_w2T_model[]; extern Gfx fki_win_w4_model[]; extern Gfx fki_win_w1T_model[]; extern Gfx cam_win_winT_model[]; extern Gfx cam_win_cT_model[]; extern Gfx cam_win_mojiT_model[]; extern Gfx cam_win_yajirushi_model[]; extern Gfx elc_win_winT_model[]; extern Gfx elc_win_zT_model[]; extern Gfx elc_win_moji_model[]; extern Gfx elc_win_moji2T_model[]; extern Gfx mny_win_ueT_model[]; extern Gfx mny_win_beruT_model[]; extern Gfx mny_win_mojiT_model[]; extern void watch_my_step_ct(); extern void watch_my_step_move(GAME_PLAY* play); extern void watch_my_step_draw(GAME_PLAY* play); extern void navigate_camera_ct(); extern void navigate_camera_move(GAME_PLAY* play); extern void navigate_camera_draw(GAME_PLAY* play); extern void mWt_mybell_confirmation_ct(); extern void mWt_mybell_confirmation_move(GAME_PLAY* play); extern void mWt_mybell_confirmation_draw(GAME_PLAY* play); #ifdef __cplusplus } #endif #endif