#include "libforest/gbi_extensions.h" #include "PR/gbi.h" #include "evw_anime.h" #include "c_keyframe.h" u16 act_f13_ugui_pal[] ATTRIBUTE_ALIGN(32) = { #include "assets/act_f13_ugui_pal.inc" }; u8 act_f13_ugui_tex[] ATTRIBUTE_ALIGN(32) = { #include "assets/act_f13_ugui_tex.inc" }; Vtx act_f13_ugui_a_v[] = { #include "assets/act_f13_ugui_a_v.inc" }; Gfx act_f13_ugui_aT_model[] = { gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2), gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED), gsDPLoadTLUT_Dolphin(15, 16, 1, act_f13_ugui_pal), gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f13_ugui_tex), gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0), gsDPSetPrimColor(0, 128, 255, 255, 255, 255), gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH), gsSPVertex(act_f13_ugui_a_v, 9, 0), gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3), gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8), gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0), gsSPEndDisplayList(), }; Vtx act_f13_ugui_b_v[] = { #include "assets/act_f13_ugui_b_v.inc" }; Gfx act_f13_ugui_bT_model[] = { gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2), gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED), gsDPLoadTLUT_Dolphin(15, 16, 1, act_f13_ugui_pal), gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f13_ugui_tex), gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0), gsDPSetPrimColor(0, 128, 255, 255, 255, 255), gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH), gsSPVertex(act_f13_ugui_b_v, 9, 0), gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3), gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8), gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0), gsSPEndDisplayList(), }; Vtx act_f13_ugui_c_v[] = { #include "assets/act_f13_ugui_c_v.inc" }; Gfx act_f13_ugui_cT_model[] = { gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2), gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED), gsDPLoadTLUT_Dolphin(15, 16, 1, act_f13_ugui_pal), gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, act_f13_ugui_tex), gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0), gsDPSetPrimColor(0, 128, 255, 255, 255, 255), gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH), gsSPVertex(act_f13_ugui_c_v, 9, 0), gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 1, 4, 3), gsSPNTriangles_5b(1, 5, 4, 0, 6, 1, 6, 5, 1, 6, 7, 8), gsSPNTriangles_5b(6, 8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0), gsSPEndDisplayList(), };