#ifndef M_PLAYER_H #define M_PLAYER_H #include "types.h" #include "m_actor.h" #include "m_lib.h" #ifdef __cplusplus extern "C" { #endif typedef struct player_actor_s PLAYER_ACTOR; /* sizeof(struct player_actor_s) == 0x13A8 */ struct player_actor_s { /* 0x0000 */ ACTOR actor_class; /* 0x0174 */ u8 tmp0174[0x1318 - 0x0174]; /* 0x1318 */ int (*Get_WadeEndPos_proc)(GAME*, xyz_t*); /* 0x131C */ u8 tmp131C[0x13A8 - 0x131C]; /* TODO: finish */ }; #ifdef __cplusplus } #endif #endif