#ifndef M_RCP_H #define M_RCP_H #include "types.h" #include "PR/mbi.h" #include "game.h" #ifdef __cplusplus extern "C" { #endif extern Gfx* gfx_gSPTextureRectangle1(Gfx* gfx, u32 ulx, u32 uly, u32 lrx, u32 lry, int tile, int s, int t, int dsdx, int dtdy); extern Gfx* gfx_gDPFillRectangle1(Gfx* gfx, u32 ulx, u32 uly, u32 lrx, u32 lry); extern Gfx* gfx_gDPFillRectangleF(Gfx* gfx, u32 ulx, u32 uly, u32 lrx, u32 lry); extern Gfx* gfx_tex_scroll2(Gfx** gfxpp, u32 x, u32 y, int width, int height); extern void DisplayList_initialize(GRAPH* graph, u32 clear_r, u32 clear_g, u32 clear_b, GAME* game); extern void fade_black_draw(Gfx** gfxpp, u32 alpha); #ifdef __cplusplus } #endif #endif