#ifndef M_SCENE_H #define M_SCENE_H #include "types.h" #include "m_scene_table.h" #include "m_lib.h" #ifdef __cplusplus extern "C" { #endif typedef struct door_data_s { int next_scene_id; u8 exit_orientation; u8 exit_type; // 0 = normal, 1 = restart game? u16 extra_data; s_xyz exit_position; mActor_name_t door_actor_name; u8 wipe_type; u8 pad[3]; // possibly necessary due to struct copy } Door_data_c; #ifdef __cplusplus } #endif #endif