#ifndef PLAYER_SELECT_H #define PLAYER_SELECT_H #include "types.h" #include "game.h" #include "m_view.h" #ifdef __cplusplus extern "C" { #endif /* sizeof(struct game_player_select_s) == 0x0288 */ typedef struct game_player_select_s { /* 0x0000 */ GAME game; /* 0x00E0 */ View view; // TODO: finish this /* 0x0200 */ u8 _temp[0x88]; } GAME_PLAYER_SELECT; extern void player_select_init(GAME_PLAYER_SELECT* player_select); extern void player_select_cleanup(GAME_PLAYER_SELECT* player_select); #ifdef __cplusplus } #endif #endif