#include "ef_effect_control.h" #include "m_common_data.h" static void eHalloween_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1); static void eHalloween_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg); static void eHalloween_mv(eEC_Effect_c* effect, GAME* game); static void eHalloween_dw(eEC_Effect_c* effect, GAME* game); eEC_PROFILE_c iam_ef_halloween = { // clang-format off &eHalloween_init, &eHalloween_ct, &eHalloween_mv, &eHalloween_dw, eEC_IGNORE_DEATH, eEC_NO_CHILD_ID, eEC_DEFAULT_DEATH_DIST, // clang-format on }; static void eHalloween_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { (*eEC_CLIP->make_effect_proc)(eEC_EFFECT_HALLOWEEN, pos, NULL, game, &angle, item_name, prio, arg0, arg1); } static void eHalloween_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { effect->timer = 0x28; effect->effect_specific[0] = 0; sAdo_OngenTrgStart(0x107, &effect->position); } static void eHalloween_mv(eEC_Effect_c* effect, GAME* game) { if (effect->effect_specific[0] == 4) { s16 rnd_angle = qrand(); xyz_t pos = effect->position; pos.x += 18.0f * sin_s(rnd_angle); pos.y += -25.0f + RANDOM_F(30.0f); pos.z += 5.0f + (18.0f * cos_s(rnd_angle)); effect->effect_specific[0] = 0; eEC_CLIP->effect_make_proc(eEC_EFFECT_HALLOWEEN_SMOKE, pos, effect->prio, rnd_angle, game, effect->item_name, 0, 0); } effect->effect_specific[0]++; } static void eHalloween_dw(eEC_Effect_c* effect, GAME* game) { // empty }