static void mMsg_request_main_index_fromAppear_wait(mMsg_Window_c* msg_p, GAME* game, int scaling_done_flag) { if (scaling_done_flag) { mMsg_MainAppearWait_Data_c* main_data = &msg_p->main_data.main_appear_wait; int saved_main_index = main_data->saved_main_index; if (saved_main_index == mMsg_INDEX_CURSOL) { mMsg_request_main_cursol(msg_p, TRUE, 5); } else { mMsg_request_main_normal(msg_p, TRUE, 5); } } } static void mMsg_Main_Appear_wait(mMsg_Window_c* msg_p, GAME* game) { int scaling_finished; if ((msg_p->status_flags & mMsg_STATUS_FLAG_NO_ZOOMUP) == FALSE) { msg_p->status_flags |= mMsg_STATUS_FLAG_NO_ZOOMUP; mMsg_sound_ZOOMUP(); mMsg_sound_spec_change_voice(msg_p); mMsg_sound_voice_mode(msg_p); } scaling_finished = mMsg_Main_Appear_SetScale(msg_p, game); mMsg_request_main_index_fromAppear_wait(msg_p, game, scaling_finished); mMsg_MainSetup_Window(msg_p, game); } static void mMsg_MainSetup_Appear_Wait(mMsg_Window_c* msg_p, GAME* game) { mMsg_Request_MainAppearWait_Data_c* request_data = &msg_p->request_data.request_main_appear_wait; mMsg_MainAppearWait_Data_c* main_data = &msg_p->main_data.main_appear_wait; if ((request_data->setup_flag & 1)) { mMsg_Clear_CursolIndex(msg_p); } main_data->saved_main_index = request_data->last_main_index; msg_p->main_index = mMsg_INDEX_APPEAR_WAIT; msg_p->draw_flag = TRUE; msg_p->window_scale = 0.0f; msg_p->text_scale = 0.0f; msg_p->timer = 0.0f; msg_p->status_flags &= ~(mMsg_STATUS_FLAG_NOT_PAUSE_FRAME | mMsg_STATUS_FLAG_NO_ZOOMUP); msg_p->requested_main_index = -1; msg_p->requested_priority = 4; }