#ifndef AC_STRUCTURE_H #define AC_STRUCTURE_H #include "types.h" #include "m_actor.h" #ifdef __cplusplus extern "C" { #endif typedef ACTOR* (*aSTR_SETUP_ACTOR_PROC)(GAME_PLAY*, mActor_name_t, int, f32, f32); // TODO: finish clip typedef struct actor_structure_clip_s { aSTR_SETUP_ACTOR_PROC setup_actor_proc; } aSTR_Clip_c; extern ACTOR_PROFILE Structure_Profile; #ifdef __cplusplus } #endif #endif