#ifndef M_PLAYER_LIB_H #define M_PLAYER_LIB_H #include "types.h" #include "m_player.h" #ifdef __cplusplus extern "C" { #endif extern PLAYER_ACTOR* get_player_actor_withoutCheck(GAME_PLAY* play); extern void mPlib_SetData1_controller_data_for_title_demo(f32 stick_x, f32 stick_y, int btn_a, int btn_b); extern void mPlib_SetData2_controller_data_for_title_demo(mActor_name_t tool); extern void mPlib_request_main_invade_type1(GAME_PLAY* play); extern mActor_name_t mPlib_Get_itemNo_forWindow(); extern int mPlib_check_able_change_camera_normal_index(); extern void mPlib_request_main_refuse_type1(GAME_PLAY* play); extern void mPlib_request_main_wait_type3(GAME_PLAY* play); #ifdef __cplusplus } #endif #endif