#include "libforest/gbi_extensions.h" #include "PR/gbi.h" #include "evw_anime.h" #include "c_keyframe.h" Vtx obj_s_stoneE_v[] = { #include "assets/obj_s_stoneE_v.inc" }; Gfx obj_s_stoneE_gfx_model[] = { gsSPVertex(obj_s_stoneE_v, 15, 0), gsSPNTrianglesInit_5b(17, 0, 1, 2, 0, 3, 1, 4, 3, 5), gsSPNTriangles_5b(4, 1, 3, 3, 6, 5, 3, 0, 6, 4, 7, 1), gsSPNTriangles_5b(7, 2, 1, 8, 6, 9, 6, 0, 9, 10, 11, 12), gsSPNTriangles_5b(10, 13, 11, 9, 14, 10, 9, 0, 14, 14, 13, 10), gsSPNTriangles_5b(8, 9, 12, 9, 10, 12, 0, 0, 0, 0, 0, 0), gsSPEndDisplayList(), };