#include "libforest/gbi_extensions.h" #include "PR/gbi.h" #include "evw_anime.h" #include "c_keyframe.h" u8 obj_w_fence_tex[] ATTRIBUTE_ALIGN(32) = { #include "assets/obj_w_fence_tex.inc" }; Vtx obj_w_fenceL_v[] = { #include "assets/obj_w_fenceL_v.inc" }; extern u16 obj_fence_pal[]; Gfx obj_w_fenceLT_mat_model[] = { gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON), gsDPLoadTLUT_Dolphin(15, 16, 1, obj_fence_pal), gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, obj_w_fence_tex), gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_REPEAT, GX_CLAMP, 0, 0), gsSPEndDisplayList(), }; Gfx obj_w_fenceLT_gfx_model[] = { gsSPVertex(obj_w_fenceL_v, 4, 0), gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0), gsSPEndDisplayList(), };