#include "libforest/gbi_extensions.h" #include "PR/gbi.h" #include "evw_anime.h" #include "c_keyframe.h" Vtx obj_w_stoneB_v[] = { #include "assets/obj_w_stoneB_v.inc" }; Gfx obj_w_stoneB_gfx_model[] = { gsSPVertex(obj_w_stoneB_v, 12, 0), gsSPNTrianglesInit_5b(12, 0, 1, 2, 1, 3, 2, 3, 4, 2), gsSPNTriangles_5b(1, 5, 3, 5, 6, 3, 1, 7, 5, 3, 8, 4), gsSPNTriangles_5b(8, 9, 4, 3, 6, 8, 0, 10, 1, 10, 7, 1), gsSPNTriangles_5b(0, 11, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0), gsSPEndDisplayList(), };