#ifndef SECOND_GAME_H #define SECOND_GAME_H #include "types.h" #include "game.h" #ifdef __cplusplus extern "C" { #endif /* sizeof(struct second_game_s) == 0xE0 */ typedef struct second_game_s { /* 0x00 */ GAME game; } GAME_SECOND; extern void second_game_init(GAME* game); extern void second_game_cleanup(GAME* game); #ifdef __cplusplus } #endif #endif