#include "c_keyframe.h" #include "MSL_C/w_math.h" #include "graph.h" #include "libultra/libultra.h" #include "sys_math3d.h" #include "sys_matrix.h" static void cKF_FrameControl_zeroClera(cKF_FrameControl_c* frame_control) { bzero(frame_control, sizeof(cKF_FrameControl_c)); frame_control->max_frames = 1.0f; frame_control->current_frame = 1.0f; frame_control->speed = 1.0f; frame_control->end_frame = 1.0f; frame_control->start_frame = 1.0f; frame_control->mode = cKF_FRAMECONTROL_STOP; } static void cKF_FrameControl_ct(cKF_FrameControl_c* frame_control) { cKF_FrameControl_zeroClera(frame_control); } static void cKF_FrameControl_setFrame(cKF_FrameControl_c* frame_control, f32 start_frame, f32 end_frame, f32 max_frames, f32 current_frame, f32 speed, int mode) { frame_control->start_frame = start_frame; if (end_frame < 1.0f) { frame_control->end_frame = max_frames; } else { frame_control->end_frame = end_frame; } frame_control->max_frames = max_frames; frame_control->speed = speed; frame_control->current_frame = current_frame; frame_control->mode = mode; } static int cKF_FrameControl_passCheck(cKF_FrameControl_c* fc, f32 current, f32* out) { f32 cur; f32 speed; *out = 0.0f; cur = fc->current_frame; if (cur == current) { return 0; } speed = (fc->start_frame < fc->end_frame) ? fc->speed : -fc->speed; if ((speed >= 0.0f && cur < current && cur + speed >= current) || (speed < 0.0f && cur > current && cur + speed <= current)) { *out = cur + speed - current; return 1; } return 0; } extern int cKF_FrameControl_passCheck_now(cKF_FrameControl_c* fc, f32 current) { f32 cur = fc->current_frame; f32 speed; int ret = 0; if (cur != current) { speed = (fc->start_frame < fc->end_frame) ? fc->speed : -fc->speed; if ((speed >= 0.0f && cur >= current && cur - speed < current) || (speed < 0.0f && cur <= current && cur - speed > current)) { ret = 1; } } else { ret = 1; } return ret; } extern int cKF_FrameControl_stop_proc(cKF_FrameControl_c* fc) { f32 out; if (fc->current_frame == fc->end_frame) { return cKF_STATE_STOPPED; } if (cKF_FrameControl_passCheck(fc, fc->end_frame, &out)) { fc->current_frame = fc->end_frame; return cKF_STATE_STOPPED; } if (cKF_FrameControl_passCheck(fc, fc->start_frame, &out)) { fc->current_frame = fc->end_frame; return cKF_STATE_STOPPED; } return cKF_STATE_NONE; } static int cKF_FrameControl_repeat_proc(cKF_FrameControl_c* fc) { f32 out; if (cKF_FrameControl_passCheck(fc, fc->end_frame, &out)) { fc->current_frame = fc->start_frame + out; return cKF_STATE_CONTINUE; } if (cKF_FrameControl_passCheck(fc, fc->start_frame, &out)) { fc->current_frame = fc->end_frame + out; return cKF_STATE_CONTINUE; } return cKF_STATE_NONE; } static int cKF_FrameControl_play(cKF_FrameControl_c* fc) { int rec; f32 frame; if (fc->mode == cKF_FRAMECONTROL_STOP) { rec = cKF_FrameControl_stop_proc(fc); } else { rec = cKF_FrameControl_repeat_proc(fc); } if (rec == cKF_STATE_NONE) { frame = (fc->start_frame < fc->end_frame) ? fc->speed : -fc->speed; fc->current_frame += frame; } if (fc->current_frame < 1.0f) { fc->current_frame = (fc->current_frame - 1.0f) + fc->max_frames; } else if (fc->current_frame > fc->max_frames) { fc->current_frame = (fc->current_frame - fc->max_frames) + 1.0f; } return rec; } extern f32 cKF_HermitCalc(f32 t, f32 tension, f32 p0, f32 p1, f32 m0, f32 m1) { f32 p; f32 sq; f32 cb; f32 h10; f32 h11; sq = t * t; cb = sq * t; p = -(cb * 2.0f) + (3.0f * sq); h10 = t + (cb - (sq * 2.0f)); h11 = cb - sq; return (((1.0f - p) * p0) + (p * p1)) + (tension * ((h10 * m0) + (h11 * m1))); } static s16 cKF_KeyCalc(s16 index, s16 next_index, s16* data_src, f32 frame) { int j; int i; f32 sub; s_xyz* s_vec = (s_xyz*)&data_src[index * 3]; int key; if (s_vec->x >= frame) { return s_vec->y; } if (s_vec[next_index - 1].x <= frame) { return s_vec[next_index - 1].y; } for (j = 0, i = 1; 1; j++, i++) { if (s_vec[i].x > frame) { sub = s_vec[i].x - s_vec[j].x; if (!(fabsf(sub) < 0.008f)) { f32 t = (frame - s_vec[j].x) / sub; f32 tension = sub * (1.0f / 30.0f); f32 calc = cKF_HermitCalc(t, tension, s_vec[j].y, s_vec[i].y, s_vec[j].z, s_vec[i].z); key = calc + 0.5; return key; } else { return s_vec[j].y; } } } } extern void cKF_SkeletonInfo_subRotInterpolation(f32 t, s16* out, s16 rot1, s16 rot2) { u16 urot1 = rot1; s32 pad; u16 urot2 = rot2; f32 f1 = rot1; f32 signedDiff = rot2 - f1; f32 f2 = urot1; f32 unsignedDiff = urot2 - f2; if (fabsf(signedDiff) < fabsf(unsignedDiff)) { *out = f1 + signedDiff * t; } else { *out = f2 + unsignedDiff * t; } } static void cKF_SkeletonInfo_morphST(s16* now, s16* target, f32 step) { int i; for (i = 0; i < 3; i++) { if (*now != *target) { f32 now_f = (f32)*now; f32 target_f = (f32)*target; f32 diff = (target_f - now_f); *now = (diff * step) + now_f; } now++; target++; } } static void cKF_SkeletonInfo_R_zeroClear(cKF_SkeletonInfo_R_c* keyframe) { bzero(keyframe, sizeof(cKF_SkeletonInfo_R_c)); } extern void cKF_SkeletonInfo_R_ct(cKF_SkeletonInfo_R_c* keyframe, cKF_Skeleton_R_c* skeleton, cKF_Animation_R_c* animation, s_xyz* work_table, s_xyz* target_table) { cKF_SkeletonInfo_R_zeroClear(keyframe); cKF_FrameControl_ct(&keyframe->frame_control); keyframe->skeleton = skeleton; keyframe->animation = animation; keyframe->current_joint = work_table; keyframe->target_joint = target_table; } extern void cKF_SkeletonInfo_R_dt(cKF_SkeletonInfo_R_c* keyframe) {} extern void cKF_SkeletonInfo_R_init_standard_stop( cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table) { cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f, animation->frames, 1.0f, 0.5f, 0.0f, cKF_FRAMECONTROL_STOP, rotation_diff_table); } extern void cKF_SkeletonInfo_R_init_standard_stop_morph( cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 morph) { cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f, animation->frames, 1.0f, 0.5f, morph, cKF_FRAMECONTROL_STOP, rotation_diff_table); } extern void cKF_SkeletonInfo_R_init_standard_repeat( cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table) { cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f, animation->frames, 1.0f, 0.5f, 0.0f, cKF_FRAMECONTROL_REPEAT, rotation_diff_table); } extern void cKF_SkeletonInfo_R_init_standard_repeat_morph( cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 morph) { cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f, animation->frames, 1.0f, 0.5f, morph, cKF_FRAMECONTROL_REPEAT, rotation_diff_table); } extern void cKF_SkeletonInfo_R_init(cKF_SkeletonInfo_R_c* keyframe, cKF_Skeleton_R_c* skeleton, cKF_Animation_R_c* animation, f32 start_frame, f32 end_frame, f32 current_frame, f32 frame_speed, f32 morph_counter, int mode, s_xyz* rotation_diff_table) { keyframe->morph_counter = morph_counter; keyframe->skeleton = skeleton; keyframe->animation = animation; cKF_FrameControl_setFrame(&keyframe->frame_control, start_frame, end_frame, keyframe->animation->frames, current_frame, frame_speed, mode); keyframe->rotation_diff_table = rotation_diff_table; } static void cKF_SkeletonInfo_R_morphJoint(cKF_SkeletonInfo_R_c* keyframe) { f32 step; int i; s_xyz* current_joint = keyframe->current_joint; s_xyz* target_joint = keyframe->target_joint; if (!(fabsf(keyframe->morph_counter) < 0.008f)) { step = 0.5f / fabsf(keyframe->morph_counter); } else { step = 0.0f; } cKF_SkeletonInfo_morphST(¤t_joint->x, &target_joint->x, step); current_joint++; target_joint++; for (i = 0; i < keyframe->skeleton->num_joints; i++) { s16 next_joint_x = current_joint->x; s16 next_target_x = target_joint->x; s16 next_joint_y = current_joint->y; s16 next_joint_z = current_joint->z; s16 next_target_y = target_joint->y; s16 next_target_z = target_joint->z; if (next_joint_x != next_target_x || next_joint_y != next_target_y || next_joint_z != next_target_z) { f32 difxyz = fabsf((f32)next_target_x - (f32)next_joint_x) + fabsf((f32)next_target_y - (f32)next_joint_y) + fabsf((f32)next_target_z - (f32)next_joint_z); s16 temp_vec_x = 0x7FFF + next_joint_x; s16 temp_vec_y = 0x7FFF - next_joint_y; s16 temp_vec_z = 0x7FFF + next_joint_z; f32 dif_xyz2 = fabsf((f32)next_target_x - (f32)temp_vec_x) + fabsf((f32)next_target_y - (f32)temp_vec_y) + fabsf((f32)next_target_z - (f32)temp_vec_z); if (difxyz < dif_xyz2) { cKF_SkeletonInfo_subRotInterpolation(step, ¤t_joint->x, next_joint_x, next_target_x); cKF_SkeletonInfo_subRotInterpolation(step, ¤t_joint->y, next_joint_y, next_target_y); cKF_SkeletonInfo_subRotInterpolation(step, ¤t_joint->z, next_joint_z, next_target_z); } else { cKF_SkeletonInfo_subRotInterpolation(step, ¤t_joint->x, temp_vec_x, next_target_x); cKF_SkeletonInfo_subRotInterpolation(step, ¤t_joint->y, temp_vec_y, next_target_y); cKF_SkeletonInfo_subRotInterpolation(step, ¤t_joint->z, temp_vec_z, next_target_z); } } target_joint++; current_joint++; } } inline u8* cKF_Animation_R_getFlagTable(cKF_Animation_R_c* keyframe) { return keyframe->flag_table; } inline s16* cKF_Animation_R_getFixedTable(cKF_Animation_R_c* keyframe) { return keyframe->fixed_table; } inline s16* cKF_Animation_R_getKeyTable(cKF_Animation_R_c* keyframe) { return keyframe->key_table; } inline s16* cKF_Animation_R_getDataTable(cKF_Animation_R_c* keyframe) { return keyframe->data_table; } extern int cKF_SkeletonInfo_R_play(cKF_SkeletonInfo_R_c* keyframe) { int ret; int s; s_xyz* c_joint; s16 j_fix_tbl; s16* cur_joint; cKF_Animation_R_c* key_an; int i; f32 calc_joint; s16* an_tblp; int j = 0; int t = 0; int index = 0; s16* joint = (fabsf(keyframe->morph_counter) < 0.008f) ? &keyframe->current_joint->x : &keyframe->target_joint->x; int joint_num = 32; s16* an_fix_tbl = cKF_Animation_R_getFixedTable(keyframe->animation); s16* an_key_tbl = cKF_Animation_R_getKeyTable(keyframe->animation); s16* an_data_tbl = cKF_Animation_R_getDataTable(keyframe->animation); u8* an_flag_tbl = cKF_Animation_R_getFlagTable(keyframe->animation); for (i = 0; i < 3; i++) { if (*an_flag_tbl & joint_num) { an_tblp = &an_key_tbl[j]; *joint = cKF_KeyCalc(index, *an_tblp, an_data_tbl, keyframe->frame_control.current_frame); index += an_key_tbl[j]; j++; } else { j_fix_tbl = an_fix_tbl[t]; t++; *joint = j_fix_tbl; } joint_num = (u32)joint_num >> 1; joint += 1; } for (s = 0; s < keyframe->skeleton->num_joints; s++) { joint_num = 4; for (i = 0; i < 3; i++) { if (joint_num & an_flag_tbl[s]) { an_tblp = &an_key_tbl[j]; *joint = cKF_KeyCalc(index, *an_tblp, an_data_tbl, keyframe->frame_control.current_frame); index += an_key_tbl[j]; j++; } else { j_fix_tbl = an_fix_tbl[t]; t++; *joint = j_fix_tbl; } calc_joint = *joint * 0.1f; joint_num = (u32)joint_num >> 1; *joint = (s16)(int)((calc_joint - ((f32)(int)(calc_joint * (1.0f / 360.0f)) * 360.0f)) * (65536.0f / 360.0f)); joint++; } } if (keyframe->rotation_diff_table != NULL) { c_joint = (fabsf(keyframe->morph_counter) < 0.008f) ? keyframe->current_joint : keyframe->target_joint; c_joint += 1; for (i = 0; i < keyframe->skeleton->num_joints; i++) { c_joint->x += keyframe->rotation_diff_table[i].x; c_joint->y += keyframe->rotation_diff_table[i].y; c_joint->z += keyframe->rotation_diff_table[i].z; c_joint++; } } if (fabsf(keyframe->morph_counter) < 0.008f) { ret = cKF_FrameControl_play(&keyframe->frame_control); } else if (keyframe->morph_counter > 0.0f) { cKF_SkeletonInfo_R_morphJoint(keyframe); keyframe->morph_counter -= 0.5f; if (keyframe->morph_counter <= 0.0f) { keyframe->morph_counter = 0.0f; } ret = cKF_STATE_NONE; } else { cKF_SkeletonInfo_R_morphJoint(keyframe); keyframe->morph_counter += 0.5f; if (keyframe->morph_counter >= 0.0f) { keyframe->morph_counter = 0.0f; } ret = cKF_FrameControl_play(&keyframe->frame_control); } return ret; } extern void cKF_Si3_draw_SV_R_child(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int* joint_num, cKF_draw_callback prerender_callback, cKF_draw_callback postrender_callback, void* arg, Mtx** mtxpp) { int i; int an_flag; Gfx* joint_m; Gfx* mjoint_m; u8 joint_f; xyz_t def_joint; s_xyz joint1; cKF_Joint_R_c* skel_c_joint; s_xyz* cur_joint; GRAPH* graph; skel_c_joint = keyframe->skeleton->joint_table; skel_c_joint += *joint_num; cur_joint = &keyframe->current_joint[*joint_num]; if (*joint_num != 0) { def_joint.x = skel_c_joint->translation.x; def_joint.y = skel_c_joint->translation.y; def_joint.z = skel_c_joint->translation.z; } else { an_flag = keyframe->animation_enabled; if (an_flag & 1) { def_joint.x = keyframe->base_model_translation.x; def_joint.z = keyframe->base_model_translation.z; } else { def_joint.x = cur_joint->x; def_joint.z = cur_joint->z; } if (an_flag & 2) { def_joint.y = keyframe->base_model_translation.y; } else { def_joint.y = cur_joint->y; } } joint1 = cur_joint[1]; if ((joint_num[0] == 0) && (keyframe->animation_enabled & 4)) { joint1.x = keyframe->base_model_rotation.x; joint1.y = keyframe->updated_base_model_rotation.y; joint1.z = keyframe->updated_base_model_rotation.z; } graph = game->graph; OPEN_DISP(graph); Matrix_push(); joint_m = skel_c_joint->model; mjoint_m = joint_m; joint_f = skel_c_joint->flags; if ((prerender_callback == NULL) || ((prerender_callback != NULL) && prerender_callback(game, keyframe, *joint_num, &mjoint_m, &joint_f, arg, &joint1, &def_joint) != 0)) { Matrix_softcv3_mult(&def_joint, &joint1); if (mjoint_m != NULL) { _Matrix_to_Mtx(*mtxpp); if (joint_f & 1) { gSPMatrix(NOW_POLY_XLU_DISP++, *mtxpp, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(NOW_POLY_XLU_DISP++, mjoint_m); } else { gSPMatrix(NOW_POLY_OPA_DISP++, *mtxpp, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(NOW_POLY_OPA_DISP++, mjoint_m); } *mtxpp += 1; } else if (joint_m != NULL) { _Matrix_to_Mtx(*mtxpp); gSPMatrix(NOW_POLY_OPA_DISP++, *mtxpp, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); *mtxpp += 1; } } CLOSE_DISP(graph); if (postrender_callback != NULL) { postrender_callback(game, keyframe, *joint_num, &mjoint_m, &joint_f, arg, &joint1, &def_joint); } i = 0; *joint_num += 1; for (i; i < skel_c_joint->child; i++) { cKF_Si3_draw_SV_R_child(game, keyframe, joint_num, prerender_callback, postrender_callback, arg, mtxpp); } Matrix_pull(); } extern void cKF_Si3_draw_R_SV(GAME* game, cKF_SkeletonInfo_R_c* keyframe, Mtx* mtxp, cKF_draw_callback prerender_callback, cKF_draw_callback postrender_callback, void* arg) { int joint_num; Mtx* mtx_p = mtxp; if (mtxp != NULL) { GRAPH* graph = game->graph; OPEN_DISP(graph); /* TODO: these should probably be made into a custom macro somewhere */ gSPSegment(NOW_POLY_OPA_DISP++, G_MWO_SEGMENT_D, mtx_p); // Load matrix (opaque) gSPSegment(NOW_POLY_XLU_DISP++, G_MWO_SEGMENT_D, mtx_p); // Load matrix (translucent) CLOSE_DISP(graph); joint_num = 0; cKF_Si3_draw_SV_R_child(game, keyframe, &joint_num, prerender_callback, postrender_callback, arg, &mtx_p); } } extern void cKF_SkeletonInfo_R_init_standard_repeat_speedsetandmorph( cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame_speed, f32 morph_counter) { cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f, animation->frames, 1.0f, frame_speed, morph_counter, cKF_FRAMECONTROL_REPEAT, rotation_diff_table); } extern void cKF_SkeletonInfo_R_init_standard_repeat_setframeandspeedandmorph( cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame, f32 frame_speed, f32 morph_counter) { cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f, animation->frames, frame, frame_speed, morph_counter, cKF_FRAMECONTROL_REPEAT, rotation_diff_table); } extern void cKF_SkeletonInfo_R_init_standard_setframeandspeedandmorphandmode( cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame, f32 frame_speed, f32 morph_counter, int mode) { cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f, animation->frames, frame, frame_speed, morph_counter, mode, rotation_diff_table); } extern void cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode( cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame_speed, f32 morph_counter, int mode) { cKF_SkeletonInfo_R_init( keyframe, keyframe->skeleton, animation, animation->frames, 1.0f, animation->frames, frame_speed, morph_counter, mode, rotation_diff_table); } extern void cKF_SkeletonInfo_R_combine_work_set( cKF_SkeletonInfo_R_combine_work_c* combine, cKF_SkeletonInfo_R_c* keyframe) { combine->keyframe = keyframe; combine->anm_const_val_tbl = keyframe->animation->fixed_table; combine->anm_key_num = keyframe->animation->key_table; combine->anm_data_src = keyframe->animation->data_table; combine->anm_check_bit_tbl = keyframe->animation->flag_table; combine->anm_key_num_idx = 0; combine->anm_const_val_tbl_idx = 0; combine->anm_data_src_idx = 0; } extern void cKF_SkeletonInfo_R_combine_translation( s16** joint, int* flag, cKF_SkeletonInfo_R_combine_work_c* combine, s8* cwork_num) { int i = 0; for (i; i < 3; i++) { switch (*cwork_num) { case 0: if (*combine[0].anm_check_bit_tbl & *flag) { (**joint) = cKF_KeyCalc(combine[0].anm_data_src_idx, combine[0].anm_key_num[combine[0].anm_key_num_idx], combine[0].anm_data_src, combine[0].keyframe->frame_control.current_frame); } else { (**joint) = combine[0].anm_const_val_tbl[combine[0].anm_const_val_tbl_idx]; } break; case 1: if (*combine[1].anm_check_bit_tbl & *flag) { (**joint) = cKF_KeyCalc(combine[1].anm_data_src_idx, combine[1].anm_key_num[combine[1].anm_key_num_idx], combine[1].anm_data_src, combine[1].keyframe->frame_control.current_frame); } else { (**joint) = combine[1].anm_const_val_tbl[combine[1].anm_const_val_tbl_idx]; } break; case 2: if (*combine[2].anm_check_bit_tbl & *flag) { (**joint) = cKF_KeyCalc(combine[2].anm_data_src_idx, combine[2].anm_key_num[combine[2].anm_key_num_idx], combine[2].anm_data_src, combine[2].keyframe->frame_control.current_frame); } else { (**joint) = combine[2].anm_const_val_tbl[combine[2].anm_const_val_tbl_idx]; } break; } if (*combine[0].anm_check_bit_tbl & *flag) { combine[0].anm_data_src_idx += combine[0].anm_key_num[combine[0].anm_key_num_idx]; combine[0].anm_key_num_idx++; } else { combine[0].anm_const_val_tbl_idx++; } if (*combine[1].anm_check_bit_tbl & *flag) { combine[1].anm_data_src_idx += combine[1].anm_key_num[combine[1].anm_key_num_idx]; combine[1].anm_key_num_idx++; } else { combine[1].anm_const_val_tbl_idx++; } if (*combine[2].anm_check_bit_tbl & *flag) { combine[2].anm_data_src_idx += combine[2].anm_key_num[combine[2].anm_key_num_idx]; combine[2].anm_key_num_idx++; } else { combine[2].anm_const_val_tbl_idx++; } *flag = (u32)*flag >> 1; *joint += 1; } } extern void cKF_SkeletonInfo_R_combine_rotation( s16** joint, int* flag, cKF_SkeletonInfo_R_combine_work_c* combine, s8* cwork_num) { int i = 0; int j; s16* temp; f32 calc_joint; for (i; i < combine->keyframe->skeleton->num_joints; i++) { *flag = 4; for (j = 0; j < 3; j++) { switch (cwork_num[i + 1]) { case 0: if (*flag & combine[0].anm_check_bit_tbl[i]) { (**joint) = cKF_KeyCalc(combine[0].anm_data_src_idx, combine[0].anm_key_num[combine[0].anm_key_num_idx], combine[0].anm_data_src, combine[0].keyframe->frame_control.current_frame); } else { (**joint) = combine[0].anm_const_val_tbl[combine[0].anm_const_val_tbl_idx]; } break; case 1: if (*flag & combine[1].anm_check_bit_tbl[i]) { (**joint) = cKF_KeyCalc(combine[1].anm_data_src_idx, combine[1].anm_key_num[combine[1].anm_key_num_idx], combine[1].anm_data_src, combine[1].keyframe->frame_control.current_frame); } else { (**joint) = combine[1].anm_const_val_tbl[combine[1].anm_const_val_tbl_idx]; } break; case 2: if (*flag & combine[2].anm_check_bit_tbl[i]) { (**joint) = cKF_KeyCalc(combine[2].anm_data_src_idx, combine[2].anm_key_num[combine[2].anm_key_num_idx], combine[2].anm_data_src, combine[2].keyframe->frame_control.current_frame); } else { (**joint) = combine[2].anm_const_val_tbl[combine[2].anm_const_val_tbl_idx]; } break; } if (*flag & combine[0].anm_check_bit_tbl[i]) { combine[0].anm_data_src_idx += combine[0].anm_key_num[combine[0].anm_key_num_idx]; combine[0].anm_key_num_idx++; } else { combine[0].anm_const_val_tbl_idx++; } if (*flag & combine[1].anm_check_bit_tbl[i]) { combine[1].anm_data_src_idx += combine[1].anm_key_num[combine[1].anm_key_num_idx]; combine[1].anm_key_num_idx++; } else { combine[1].anm_const_val_tbl_idx++; } if (*flag & combine[2].anm_check_bit_tbl[i]) { combine[2].anm_data_src_idx += combine[2].anm_key_num[combine[2].anm_key_num_idx]; combine[2].anm_key_num_idx++; } else { combine[2].anm_const_val_tbl_idx++; } temp = *joint; calc_joint = 0.1f * (*temp); **joint = (s16)(int)((calc_joint - ((f32)(int)(calc_joint * 0.0027777778f) * 360.0f)) * 182.04445f); *flag = (u32)*flag >> 1; *joint += 1; } } } extern int cKF_SkeletonInfo_R_combine_play(cKF_SkeletonInfo_R_c* info1, cKF_SkeletonInfo_R_c* info2, s8* flag) { int combinet; s16* joint; cKF_SkeletonInfo_R_combine_work_c combine1; cKF_SkeletonInfo_R_combine_work_c combine2; cKF_SkeletonInfo_R_combine_work_c combine3; int i; int j; s_xyz* joint2; s_xyz* applyjoint; if ((info1 == NULL) || (info2 == NULL) || (flag == NULL)) { return 0; } joint = (fabsf(info1->morph_counter) < 0.008f) ? &info1->current_joint->x : &info1->target_joint->x; if (info1 != NULL) { cKF_SkeletonInfo_R_combine_work_set(&combine3, info1); } if (info2 != NULL) { cKF_SkeletonInfo_R_combine_work_set(&combine2, info2); cKF_SkeletonInfo_R_combine_work_set(&combine1, info2); } combinet = 0x20; cKF_SkeletonInfo_R_combine_translation(&joint, &combinet, &combine3, flag); cKF_SkeletonInfo_R_combine_rotation(&joint, &combinet, &combine3, flag); if (info1->rotation_diff_table != NULL) { applyjoint = (fabsf(info1->morph_counter) < 0.008f) ? info1->current_joint : info1->target_joint; applyjoint += 1; for (i = 0, j = 0; i < info1->skeleton->num_joints; i++, j++) { applyjoint->x += info1->rotation_diff_table[j].x; applyjoint->y += info1->rotation_diff_table[j].y; applyjoint->z += info1->rotation_diff_table[j].z; applyjoint++; } } if (fabsf(info1->morph_counter) < 0.008f) { cKF_FrameControl_play(&info2->frame_control); return cKF_FrameControl_play(&info1->frame_control); } if (info1->morph_counter > 0.0f) { cKF_SkeletonInfo_R_morphJoint(info1); info1->morph_counter -= 0.5f; if (info1->morph_counter <= 0.0f) { info1->morph_counter = 0.0f; } return 0; } cKF_SkeletonInfo_R_morphJoint(info1); info1->morph_counter += 0.5f; if (info1->morph_counter >= 0.0f) { info1->morph_counter = 0.0f; } cKF_FrameControl_play(&info2->frame_control); return cKF_FrameControl_play(&info1->frame_control); } extern void cKF_SkeletonInfo_R_T_combine_play(int* arg1, int* arg2, int* arg3, cKF_SkeletonInfo_R_c* info1, cKF_SkeletonInfo_R_c* info2, cKF_SkeletonInfo_R_c* info3, s8* flag) { int combinet; s16* joint; cKF_SkeletonInfo_R_combine_work_c combine1; cKF_SkeletonInfo_R_combine_work_c combine2; cKF_SkeletonInfo_R_combine_work_c combine3; int i; int j; s_xyz* joint2; s_xyz* applyjoint; if ((info1 == NULL) || (info2 == NULL) || (info3 == NULL) || (flag == NULL)) { return; } joint = (fabsf(info1->morph_counter) < 0.008f) ? &info1->current_joint->x : &info1->target_joint->x; if (info1 != NULL) { cKF_SkeletonInfo_R_combine_work_set(&combine3, info1); } if (info2 != NULL) { cKF_SkeletonInfo_R_combine_work_set(&combine2, info2); } if (info3 != NULL) { cKF_SkeletonInfo_R_combine_work_set(&combine1, info3); } combinet = 0x20; cKF_SkeletonInfo_R_combine_translation(&joint, &combinet, &combine3, flag); cKF_SkeletonInfo_R_combine_rotation(&joint, &combinet, &combine3, flag); if (info1->rotation_diff_table != NULL) { applyjoint = (fabsf(info1->morph_counter) < 0.008f) ? info1->current_joint : info1->target_joint; applyjoint += 1; for (i = 0, j = 0; i < info1->skeleton->num_joints; i++, j++) { applyjoint->x += info1->rotation_diff_table[j].x; applyjoint->y += info1->rotation_diff_table[j].y; applyjoint->z += info1->rotation_diff_table[j].z; applyjoint++; } } if (fabsf(info1->morph_counter) < 0.008f) { *arg1 = cKF_FrameControl_play(&info1->frame_control); *arg2 = cKF_FrameControl_play(&info2->frame_control); *arg3 = cKF_FrameControl_play(&info3->frame_control); return; } if (info1->morph_counter > 0.0f) { cKF_SkeletonInfo_R_morphJoint(info1); info1->morph_counter -= 0.5f; if (info1->morph_counter <= 0.0f) { info1->morph_counter = 0.0f; } *arg1 = 0; *arg2 = 0; *arg3 = 0; return; } cKF_SkeletonInfo_R_morphJoint(info1); info1->morph_counter += 0.5f; if (info1->morph_counter >= 0.0f) { info1->morph_counter = 0.0f; } *arg1 = cKF_FrameControl_play(&info1->frame_control); *arg2 = cKF_FrameControl_play(&info2->frame_control); *arg3 = cKF_FrameControl_play(&info3->frame_control); } extern void cKF_SkeletonInfo_R_Animation_Set_base_shape_trs( f32 transx, f32 transy, f32 transz, cKF_SkeletonInfo_R_c* keyframe, s16 anglex, s16 angley, s16 anglez) { keyframe->base_model_translation.x = transx; keyframe->base_model_translation.y = transy; keyframe->base_model_translation.z = transz; keyframe->base_model_rotation.x = anglex; keyframe->updated_base_model_rotation.x = anglex; keyframe->base_model_rotation.y = angley; keyframe->updated_base_model_rotation.y = angley; keyframe->base_model_rotation.z = anglez; keyframe->updated_base_model_rotation.z = anglez; } extern void cKF_SkeletonInfo_R_AnimationMove_ct_base( f32 counter, xyz_t* basepos, xyz_t* correctpos, s16 ybase, s16 yidle, cKF_SkeletonInfo_R_c* keyframe, int an_flag) { int sub; keyframe->animation_enabled = an_flag; keyframe->fixed_counter = (counter >= 0.0f) ? counter : -counter; keyframe->base_world_position = ZeroVec; keyframe->model_world_position_correction = ZeroVec; if (basepos != NULL) { if (correctpos == NULL) { correctpos = basepos; } if (an_flag & 1) { keyframe->base_world_position.x = correctpos->x; keyframe->base_world_position.z = correctpos->z; keyframe->model_world_position_correction.x = basepos->x - correctpos->x; keyframe->model_world_position_correction.z = basepos->z - correctpos->z; } if (an_flag & 2) { keyframe->base_world_position.y = correctpos->y; keyframe->model_world_position_correction.y = basepos->y - correctpos->y; } } keyframe->base_angle_y = yidle; keyframe->model_angle_correction = 0; if (an_flag & 4) { sub = ybase - yidle; if (sub > 0x8000) { sub = -(0x10000 - sub); } else if (sub < -0x8000) { sub += 0x10000; } keyframe->base_angle_y = yidle; keyframe->model_angle_correction = sub; } } extern void cKF_SkeletonInfo_R_AnimationMove_dt( cKF_SkeletonInfo_R_c* keyframe) { int an_flag = keyframe->animation_enabled; s_xyz* cur_joint = keyframe->current_joint; if (an_flag & 1) { cur_joint->x = keyframe->base_model_translation.x; cur_joint->z = keyframe->base_model_translation.z; } if (an_flag & 2) { cur_joint->y = keyframe->base_model_translation.y; } if (an_flag & 4) { cur_joint = keyframe->current_joint; cur_joint[1].x = keyframe->base_model_rotation.x; cur_joint[1].y = keyframe->base_model_rotation.y; cur_joint[1].z = keyframe->base_model_rotation.z; } keyframe->animation_enabled = 0; } extern void cKF_SkeletonInfo_R_AnimationMove_base( xyz_t* base, s_xyz* sbase, xyz_t* move, s16 yidle, cKF_SkeletonInfo_R_c* keyframe) { f32 fc = keyframe->fixed_counter; f32 count = 1.0f + fc; int an_flag = keyframe->animation_enabled; f32 correct_y; f32 mangle_y; s16 angley; s16 angle_c; s_xyz* update_base; s16 base_x; s_xyz* cur_joint; s16 sub; f32 trans_x; f32 trans_z; f32 move_x; f32 move_z; f32 temp; f32 sin, cos; if (count > 0.5f) { correct_y = 0.5f / count; } else { correct_y = 0.0f; } if (an_flag & 4) { mangle_y = keyframe->model_angle_correction; if (count > 0.5f) { keyframe->model_angle_correction -= (s16)(int)(mangle_y * correct_y); } else { keyframe->model_angle_correction = 0; } } if (count > 0.5f) { if (an_flag & 1) { f32 cx, cz; cx = keyframe->model_world_position_correction.x; cx *= correct_y; cz = keyframe->model_world_position_correction.z; cz *= correct_y; keyframe->model_world_position_correction.x -= cx; keyframe->model_world_position_correction.z -= cz; } if (an_flag & 2) { f32 cy; cy = keyframe->model_world_position_correction.y; cy *= correct_y; keyframe->model_world_position_correction.y -= cy; } } else { keyframe->model_world_position_correction.x = 0.0f; keyframe->model_world_position_correction.y = 0.0f; keyframe->model_world_position_correction.z = 0.0f; } if ((sbase != NULL) && (an_flag & 4)) { angley = keyframe->base_angle_y; angle_c = keyframe->model_angle_correction; base_x = keyframe->base_model_rotation.x; update_base = &keyframe->updated_base_model_rotation; Matrix_push(); Matrix_rotateXYZ(keyframe->current_joint[1].x, keyframe->current_joint[1].y, keyframe->current_joint[1].z, 0); Matrix_to_rotate2_new(get_Matrix_now(), update_base, 0); Matrix_pull(); sbase->x = angley + angle_c + (update_base->x - base_x); } if (base != NULL) { cur_joint = keyframe->current_joint; sub = 0; if (sbase != NULL) { sub = sbase->x - yidle; } if (an_flag & 1) { f32 move_x, move_z; f32 base_x, base_z; f32 temp2; f32 temp1; trans_x = keyframe->base_model_translation.x; trans_z = keyframe->base_model_translation.z; sin = sin_s(sub); cos = cos_s(sub); temp1 = (trans_x * cos) + (trans_z * sin); move_x = move->x * (cur_joint->x - temp1); temp1 = (-trans_x * sin) + (trans_z * cos); move_z = move->z * (cur_joint->z - temp1); sin = sin_s(yidle); cos = cos_s(yidle); base_x = keyframe->model_world_position_correction.x; base_z = keyframe->model_world_position_correction.z; temp2 = (move_x * cos) + (move_z * sin); base->x = temp2 + (keyframe->base_world_position.x + base_x); temp2 = (-move_x * sin) + (move_z * cos); base->z = temp2 + (keyframe->base_world_position.z + base_z); } if (an_flag & 2) { base->y = move->y * (cur_joint->y - keyframe->base_model_translation.y) + (keyframe->base_world_position.y + keyframe->model_world_position_correction.y); } } count = fc - 0.5f; if (count < 0.0f) { count = 0.0f; } keyframe->fixed_counter = count; } extern void cKF_SkeletonInfo_R_AnimationMove_CulcTransToWorld( f32 calcx, f32 calcy, f32 calcz, xyz_t* base, xyz_t* calcp, s16 val, xyz_t* trans, cKF_SkeletonInfo_R_c* keyframe, int animation_flag) { f32 sin, cos; f32 j_x, j_z; s_xyz* cur_joint = keyframe->current_joint; if (animation_flag & 1) { j_x = cur_joint->x - calcx; j_z = cur_joint->z - calcz; sin = sin_s(val); cos = cos_s(val); base->x = calcp->x + trans->x * ((j_x * cos) + (j_z * sin)); base->z = calcp->z + trans->z * ((-j_x * sin) + (j_z * cos)); } if (animation_flag & 2) { base->y = calcp->y + trans->y * (cur_joint->y - calcy); } }