#include "m_actor_dlftbls.h" #include "m_player_call.h" #include "ac_sample.h" #include "ac_airplane.h" #include "ac_animal_logo.h" #include "ac_arrange_ftr.h" #include "ac_arrange_room.h" #include "ac_ball.h" #include "ac_balloon.h" #include "ac_birth_control.h" #include "ac_boat_demo.h" #include "ac_boxManager.h" #include "ac_boxMove.h" #include "ac_boxTrick01.h" #include "ac_broker_design.h" #include "ac_cottage.h" #include "ac_cottage.h" #include "ac_effectbg.h" #include "ac_event_manager.h" #include "ac_field_draw.h" #include "ac_fieldm_draw.h" #include "ac_flag.h" #include "ac_garagara.h" #include "ac_gyo_kage.h" #include "ac_gyo_release.h" #include "ac_handOverItem.h" #include "ac_haniwa.h" #include "ac_hatumode_control.h" #include "ac_house_clock.h" #include "ac_intro_demo.h" #include "ac_kamakura_indoor.h" #include "ac_lighthouse_switch.h" #include "ac_mailbox.h" #include "ac_mbg.h" #include "ac_misin.h" #include "ac_mural.h" #include "ac_museum_fossil.h" #include "ac_museum_picture.h" #include "ac_museum_fish.h" #include "ac_museum_indoor.h" #include "ac_museum_insect.h" #include "ac_my_indoor.h" #include "ac_my_room.h" #include "ac_needlework_indoor.h" #include "ac_present_demo.h" #include "ac_psnowman.h" #include "ac_pterminal.h" #include "ac_quest_manager.h" #include "ac_reset_demo.h" #include "ac_ride_off_demo.h" #include "ac_rope.h" #include "ac_set_manager.h" #include "ac_set_npc_manager.h" #include "ac_shop_design.h" #include "ac_shop_goods.h" #include "ac_shop_indoor.h" #include "ac_shop_level.h" #include "ac_shop_manekin.h" #include "ac_shop_umbrella.h" #include "ac_sign.h" #include "ac_snowman.h" #include "ac_t_anrium1.h" #include "ac_t_bag1.h" #include "ac_t_bag2.h" #include "ac_t_biscus1.h" #include "ac_t_biscus2.h" #include "ac_t_biscus3.h" #include "ac_t_biscus4.h" #include "ac_t_cobra1.h" #include "ac_t_cracker.h" #include "ac_t_flag.h" #include "ac_t_hanabi.h" #include "ac_t_hasu1.h" #include "ac_t_hat1.h" #include "ac_t_hat2.h" #include "ac_t_hat3.h" #include "ac_t_keitai.h" #include "ac_t_npc_sao.h" #include "ac_t_pistol.h" #include "ac_t_rei1.h" #include "ac_t_rei2.h" #include "ac_t_tama.h" #include "ac_t_tumbler.h" #include "ac_t_umbrella.h" #include "ac_t_utiwa.h" #include "ac_t_zinnia1.h" #include "ac_t_zinnia2.h" #include "ac_tokyoso_control.h" #include "ac_tools.h" #include "ac_train_door.h" #include "ac_train_window.h" #include "ac_tunahiki_control.h" #include "ac_uki.h" #include "bg_cherry_item.h" #include "bg_item.h" #include "bg_police_item.h" #include "bg_post_item.h" #include "bg_winter_item.h" #include "bg_xmas_item.h" #include "ef_effect_control.h" #include "ef_lamp_light.h" #include "ef_room_sunshine.h" #include "ef_room_sunshine_police.h" #include "ef_room_sunshine_posthouse.h" #include "ef_room_sunshine_museum.h" #include "ef_room_sunshine_minsect.h" #include "ev_cherry_manager.h" #include "ac_house_goki.h" #include "ac_ant.h" #include "ac_bee.h" #include "ac_fuusen.h" #include "ac_aprilfool_control.h" #include "ac_groundhog_control.h" #include "ac_mscore_control.h" #include "ac_countdown_npc0.h" #include "ac_countdown_npc1.h" #include "ac_ev_angler.h" #include "ac_ev_artist.h" #include "ac_ev_broker.h" #include "ac_ev_broker2.h" #include "ac_ev_carpetPeddler.h" #include "ac_ev_castaway.h" #include "ac_ev_designer.h" #include "ac_ev_dokutu.h" #include "ac_dummy.h" #include "ac_ev_dozaemon.h" #include "ac_ev_ghost.h" #include "ac_ev_gypsy.h" #include "ac_ev_kabuPeddler.h" #include "ac_ev_miko.h" #include "ac_ev_pumpkin.h" #include "ac_ev_santa.h" #include "ac_ev_soncho.h" #include "ac_ev_soncho2.h" #include "ac_ev_speech_soncho.h" #include "ac_ev_yomise.h" #include "ac_go_home_npc.h" #include "ac_halloween_npc.h" #include "ac_hanabi_npc0.h" #include "ac_hanabi_npc1.h" #include "ac_hanami_npc0.h" #include "ac_hanami_npc1.h" #include "ac_hatumode_npc0.h" #include "ac_kamakura_npc0.h" #include "ac_normal_npc.h" #include "ac_npc.h" #include "ac_npc2.h" #include "ac_npc_conv_master.h" #include "ac_npc_curator.h" #include "ac_npc_depart_master.h" #include "ac_npc_engineer.h" #include "ac_npc_guide.h" #include "ac_npc_guide2.h" #include "ac_npc_majin.h" #include "ac_npc_majin2.h" #include "ac_npc_majin3.h" #include "ac_npc_majin4.h" #include "ac_npc_majin5.h" #include "ac_npc_mamedanuki.h" #include "ac_npc_mask_cat.h" #include "ac_npc_mask_cat2.h" #include "ac_npc_needlework.h" #include "ac_npc_p_sel.h" #include "ac_npc_p_sel2.h" #include "ac_npc_police.h" #include "ac_npc_police2.h" #include "ac_npc_post_girl.h" #include "ac_npc_post_man.h" #include "ac_npc_rcn_guide.h" #include "ac_npc_rcn_guide2.h" #include "ac_npc_restart.h" #include "ac_npc_rtc.h" #include "ac_npc_sendo.h" #include "ac_npc_shasho.h" #include "ac_npc_shop_master.h" #include "ac_npc_shop_mastersp.h" #include "ac_npc_sleep_obaba.h" #include "ac_npc_soncho.h" #include "ac_npc_station_master.h" #include "ac_npc_super_master.h" #include "ac_npc_totakeke.h" #include "ac_present_npc.h" #include "ac_taisou_npc0.h" #include "ac_tamaire_npc0.h" #include "ac_tamaire_npc1.h" #include "ac_tokyoso_npc0.h" #include "ac_tokyoso_npc1.h" #include "ac_tukimi_npc0.h" #include "ac_tukimi_npc1.h" #include "ac_tunahiki_npc0.h" #include "ac_tunahiki_npc1.h" #include "ac_turi_npc0.h" #include "ac_groundhog_npc0.h" #include "ac_harvest_npc0.h" #include "ac_harvest_npc1.h" #include "ac_npc_hem.h" #include "ac_ev_majin.h" #include "ac_ev_turkey.h" #include "ac_insect.h" #include "ac_gyoei.h" #include "ac_boat.h" #include "ac_br_shop.h" #include "ac_bridge_a.h" #include "ac_buggy.h" #include "ac_conveni.h" #include "ac_count02.h" #include "ac_countdown.h" #include "ac_depart.h" #include "ac_douzou.h" #include "ac_dump.h" #include "ac_fallS.h" #include "ac_fallSESW.h" #include "ac_ghog.h" #include "ac_goza.h" #include "ac_house.h" #include "ac_htable.h" #include "ac_kago.h" #include "ac_kamakura.h" #include "ac_koinobori.h" #include "ac_lotus.h" #include "ac_mikanbox.h" #include "ac_mikuji.h" #include "ac_museum.h" #include "ac_my_house.h" #include "ac_nameplate.h" #include "ac_needlework_shop.h" #include "ac_police_box.h" #include "ac_post_office.h" #include "ac_radio.h" #include "ac_reserve.h" #include "ac_s_car.h" #include "ac_shop.h" #include "ac_shrine.h" #include "ac_station.h" #include "ac_structure.h" #include "ac_super.h" #include "ac_tama.h" #include "ac_tent.h" #include "ac_toudai.h" #include "ac_train0.h" #include "ac_train1.h" #include "ac_tukimi.h" #include "ac_turi.h" #include "ac_windmill.h" #include "ac_yatai.h" #include "ac_weather.h" #define MAKE_ACTOR_DLF(actor)\ {0,0,NULL,NULL,NULL,&actor##_Profile, 0,0,0,0} #define MAKE_ACTOR_NULL()\ {0,0,NULL,NULL,NULL,NULL,0,0,0,0} ACTOR_DLFTBL actor_dlftbls[] = { MAKE_ACTOR_DLF(Player), MAKE_ACTOR_DLF(BgItem), MAKE_ACTOR_DLF(Sample), MAKE_ACTOR_DLF(Fieldm_Draw), MAKE_ACTOR_DLF(Field_Draw), MAKE_ACTOR_DLF(Airplane), MAKE_ACTOR_DLF(Room_Sunshine), MAKE_ACTOR_DLF(Lamp_Light), MAKE_ACTOR_DLF(Ev_Angler), MAKE_ACTOR_DLF(Ball), MAKE_ACTOR_DLF(Haniwa), MAKE_ACTOR_DLF(My_Room), MAKE_ACTOR_DLF(Mbg), MAKE_ACTOR_DLF(T_Tama), MAKE_ACTOR_DLF(BoxManager), MAKE_ACTOR_DLF(BoxMove), MAKE_ACTOR_DLF(BoxTrick01), MAKE_ACTOR_DLF(Arrange_Room), MAKE_ACTOR_DLF(Arrange_Furniture), MAKE_ACTOR_DLF(TrainDoor), MAKE_ACTOR_DLF(T_Keitai), MAKE_ACTOR_DLF(Halloween_Npc), MAKE_ACTOR_DLF(Ev_Pumpkin), MAKE_ACTOR_DLF(Ride_Off_Demo), MAKE_ACTOR_DLF(Npc_Mamedanuki), MAKE_ACTOR_DLF(Hanabi_Npc0), MAKE_ACTOR_DLF(Hanabi_Npc1), MAKE_ACTOR_DLF(Snowman), MAKE_ACTOR_DLF(Npc_Post_Girl), MAKE_ACTOR_DLF(Npc_Engineer), MAKE_ACTOR_DLF(Npc_Majin3), MAKE_ACTOR_DLF(Npc_Sleep_Obaba), MAKE_ACTOR_DLF(Npc), MAKE_ACTOR_DLF(Effect_Control), MAKE_ACTOR_DLF(Npc2), MAKE_ACTOR_DLF(Kamakura_Npc0), MAKE_ACTOR_DLF(Npc_Post_Man), MAKE_ACTOR_DLF(Shop_Design), MAKE_ACTOR_DLF(Quest_Manager), MAKE_ACTOR_DLF(MailBox), MAKE_ACTOR_DLF(House), MAKE_ACTOR_DLF(Shop_Level), MAKE_ACTOR_DLF(Shop), MAKE_ACTOR_DLF(MyHouse), MAKE_ACTOR_DLF(Ev_Artist), MAKE_ACTOR_DLF(Ev_Broker), MAKE_ACTOR_DLF(Ev_Designer), MAKE_ACTOR_DLF(T_Umbrella), MAKE_ACTOR_DLF(Npc_Shop_Master), MAKE_ACTOR_DLF(Birth_Control), MAKE_ACTOR_DLF(Shop_Manekin), MAKE_ACTOR_DLF(Shop_Indoor), MAKE_ACTOR_DLF(Event_Manager), MAKE_ACTOR_DLF(Shop_Goods), MAKE_ACTOR_DLF(BrShop), MAKE_ACTOR_DLF(Weather), MAKE_ACTOR_DLF(Post_Office), MAKE_ACTOR_DLF(Npc_Guide), MAKE_ACTOR_DLF(Npc_Guide2), MAKE_ACTOR_DLF(Insect), MAKE_ACTOR_DLF(Station), MAKE_ACTOR_DLF(Ev_CarpetPeddler), MAKE_ACTOR_DLF(Ev_KabuPeddler), MAKE_ACTOR_DLF(Reserve), MAKE_ACTOR_DLF(HandOverItem), MAKE_ACTOR_DLF(Npc_Conv_Master), MAKE_ACTOR_DLF(Npc_Super_Master), MAKE_ACTOR_DLF(Npc_Depart_Master), MAKE_ACTOR_DLF(Tools), MAKE_ACTOR_DLF(Structure), MAKE_ACTOR_DLF(Ev_Gypsy), MAKE_ACTOR_DLF(Npc_Police), MAKE_ACTOR_DLF(Train0), MAKE_ACTOR_DLF(Train1), MAKE_ACTOR_DLF(Npc_Station_Master), MAKE_ACTOR_DLF(Ev_Santa), MAKE_ACTOR_DLF(Npc_Police2), MAKE_ACTOR_DLF(Police_Box), MAKE_ACTOR_DLF(BgPoliceItem), MAKE_ACTOR_DLF(BgCherryItem), MAKE_ACTOR_DLF(BgWinterItem), MAKE_ACTOR_DLF(BgXmasItem), MAKE_ACTOR_DLF(BgPostItem), MAKE_ACTOR_DLF(FallS), MAKE_ACTOR_DLF(FallSESW), MAKE_ACTOR_DLF(Ev_Broker2), MAKE_ACTOR_DLF(Broker_Design), MAKE_ACTOR_DLF(T_Utiwa), MAKE_ACTOR_DLF(Psnowman), MAKE_ACTOR_DLF(My_Indoor), MAKE_ACTOR_DLF(Npc_Rcn_Guide), MAKE_ACTOR_DLF(Intro_Demo), MAKE_ACTOR_DLF(Shrine), MAKE_ACTOR_DLF(Buggy), MAKE_ACTOR_DLF(T_Hanabi), MAKE_ACTOR_DLF(Conveni), MAKE_ACTOR_DLF(Super), MAKE_ACTOR_DLF(Depart), MAKE_ACTOR_DLF(Hanami_Npc0), MAKE_ACTOR_DLF(S_Car), MAKE_ACTOR_DLF(Hanami_Npc1), MAKE_ACTOR_DLF(Npc_P_Sel), MAKE_ACTOR_DLF(Npc_P_Sel2), MAKE_ACTOR_DLF(Npc_Rcn_Guide2), MAKE_ACTOR_DLF(Train_Window), MAKE_ACTOR_DLF(Npc_Majin4), MAKE_ACTOR_DLF(Kamakura), MAKE_ACTOR_DLF(Gyoei), MAKE_ACTOR_DLF(Npc_Majin), MAKE_ACTOR_DLF(T_NpcSao), MAKE_ACTOR_DLF(Ev_Soncho), MAKE_ACTOR_DLF(Uki), MAKE_ACTOR_DLF(Npc_Majin2), MAKE_ACTOR_DLF(Normal_Npc), MAKE_ACTOR_DLF(Set_Manager), MAKE_ACTOR_DLF(Set_Npc_Manager), MAKE_ACTOR_DLF(Npc_Shop_Mastersp), MAKE_ACTOR_DLF(Room_Sunshine_Posthouse), MAKE_ACTOR_DLF(Room_Sunshine_Police), MAKE_ACTOR_DLF(Effectbg), MAKE_ACTOR_DLF(Ev_Cherry_Manager), MAKE_ACTOR_DLF(Ev_Yomise), MAKE_ACTOR_DLF(Tokyoso_Npc0), MAKE_ACTOR_DLF(Tokyoso_Npc1), MAKE_ACTOR_DLF(Goza), MAKE_ACTOR_DLF(Radio), MAKE_ACTOR_DLF(Yatai), MAKE_ACTOR_DLF(Tokyoso_Control), MAKE_ACTOR_DLF(Shop_Umbrella), MAKE_ACTOR_DLF(Gyo_Release), MAKE_ACTOR_DLF(Tukimi), MAKE_ACTOR_DLF(Kamakura_Indoor), MAKE_ACTOR_DLF(Ev_Miko), MAKE_ACTOR_DLF(Gyo_Kage), MAKE_ACTOR_DLF(Mikuji), MAKE_ACTOR_DLF(House_Goki), MAKE_ACTOR_DLF(T_Cracker), MAKE_ACTOR_DLF(Npc_Needlework), MAKE_ACTOR_DLF(T_Pistol), MAKE_ACTOR_DLF(T_Flag), MAKE_ACTOR_DLF(T_Tumbler), MAKE_ACTOR_DLF(Tukimi_Npc0), MAKE_ACTOR_DLF(Tukimi_Npc1), MAKE_ACTOR_DLF(Needlework_Shop), MAKE_ACTOR_DLF(Countdown_Npc0), MAKE_ACTOR_DLF(Countdown_Npc1), MAKE_ACTOR_DLF(Turi_Npc0), MAKE_ACTOR_DLF(Taisou_Npc0), MAKE_ACTOR_DLF(Count), MAKE_ACTOR_DLF(Garagara), MAKE_ACTOR_DLF(Tamaire_Npc0), MAKE_ACTOR_DLF(Tamaire_Npc1), MAKE_ACTOR_DLF(Hatumode_Npc0), MAKE_ACTOR_DLF(Npc_Totakeke), MAKE_ACTOR_DLF(Count02), MAKE_ACTOR_DLF(Hatumode_Control), MAKE_ACTOR_DLF(Tama), MAKE_ACTOR_DLF(Kago), MAKE_ACTOR_DLF(Turi), MAKE_ACTOR_DLF(House_Clock), MAKE_ACTOR_DLF(Tunahiki_Control), MAKE_ACTOR_DLF(Tunahiki_Npc0), MAKE_ACTOR_DLF(Tunahiki_Npc1), MAKE_ACTOR_DLF(Koinobori), MAKE_ACTOR_DLF(Bee), MAKE_ACTOR_DLF(Nameplate), MAKE_ACTOR_DLF(Dump), MAKE_ACTOR_DLF(Rope), MAKE_ACTOR_DLF(Ev_Dozaemon), MAKE_ACTOR_DLF(Windmill), MAKE_ACTOR_DLF(Lotus), MAKE_ACTOR_DLF(Animal_Logo), MAKE_ACTOR_DLF(Mikanbox), MAKE_ACTOR_DLF(Douzou), MAKE_ACTOR_DLF(Npc_Rtc), MAKE_ACTOR_DLF(Toudai), MAKE_ACTOR_DLF(Npc_Restart), MAKE_ACTOR_DLF(Npc_Majin5), MAKE_ACTOR_DLF(Fuusen), MAKE_ACTOR_DLF(Ev_Dokutu), MAKE_ACTOR_DLF(Dummy), MAKE_ACTOR_DLF(Npc_Curator), MAKE_ACTOR_DLF(Museum), MAKE_ACTOR_DLF(Ev_Ghost), MAKE_ACTOR_DLF(Museum_Picture), MAKE_ACTOR_NULL(), MAKE_ACTOR_DLF(Museum_Fish), MAKE_ACTOR_DLF(Museum_Insect), MAKE_ACTOR_DLF(Bridge_A), MAKE_ACTOR_DLF(Room_Sunshine_Museum), MAKE_ACTOR_DLF(Needlework_Indoor), MAKE_ACTOR_DLF(Room_Sunshine_Minsect), MAKE_ACTOR_DLF(Museum_Fossil), MAKE_ACTOR_DLF(Mural), MAKE_ACTOR_DLF(Ac_Sign), MAKE_ACTOR_DLF(Ant), MAKE_ACTOR_DLF(Npc_Sendo), MAKE_ACTOR_DLF(Flag), MAKE_ACTOR_DLF(Present_Demo), MAKE_ACTOR_DLF(Present_Npc), MAKE_ACTOR_DLF(Boat), MAKE_ACTOR_DLF(Boat_Demo), MAKE_ACTOR_DLF(Cottage_My), MAKE_ACTOR_DLF(Cottage_Npc), MAKE_ACTOR_DLF(Ev_Soncho2), MAKE_ACTOR_DLF(Npc_Mask_Cat), MAKE_ACTOR_DLF(Npc_Mask_Cat2), MAKE_ACTOR_DLF(Reset_Demo), MAKE_ACTOR_DLF(Go_Home_Npc), MAKE_ACTOR_DLF(Misin), MAKE_ACTOR_DLF(Lighthouse_Switch), MAKE_ACTOR_DLF(Museum_Indoor), MAKE_ACTOR_DLF(T_Anrium1), MAKE_ACTOR_DLF(T_Biscus1), MAKE_ACTOR_DLF(T_Biscus2), MAKE_ACTOR_DLF(T_Hasu1), MAKE_ACTOR_DLF(T_Hat1), MAKE_ACTOR_DLF(T_Zinnia1), MAKE_ACTOR_DLF(T_Biscus3), MAKE_ACTOR_DLF(T_Biscus4), MAKE_ACTOR_DLF(T_Zinnia2), MAKE_ACTOR_DLF(T_Hat2), MAKE_ACTOR_DLF(T_Hat3), MAKE_ACTOR_DLF(T_Rei1), MAKE_ACTOR_DLF(T_Rei2), MAKE_ACTOR_DLF(Npc_Shasho), MAKE_ACTOR_DLF(T_Bag1), MAKE_ACTOR_DLF(T_Bag2), MAKE_ACTOR_DLF(Ev_Castaway), MAKE_ACTOR_DLF(T_Cobra1), MAKE_ACTOR_DLF(Balloon), MAKE_ACTOR_DLF(Npc_Soncho), MAKE_ACTOR_DLF(Aprilfool_Control), MAKE_ACTOR_DLF(Ev_Majin), MAKE_ACTOR_DLF(Harvest_Npc0), MAKE_ACTOR_DLF(Harvest_Npc1), MAKE_ACTOR_DLF(Groundhog_Control), MAKE_ACTOR_DLF(Ev_Speech_Soncho), MAKE_ACTOR_DLF(Groundhog_Npc0), MAKE_ACTOR_DLF(Ev_Turkey), MAKE_ACTOR_DLF(Ghog), MAKE_ACTOR_DLF(Htable), MAKE_ACTOR_DLF(Npc_Hem), MAKE_ACTOR_DLF(Tent), MAKE_ACTOR_DLF(Pterminal), MAKE_ACTOR_DLF(Mscore_Control) }; int actor_dlftbls_num; extern void actor_dlftbls_init() { actor_dlftbls_num = 246; } extern void actor_dlftbls_cleanup() { actor_dlftbls_num = 0; }