#ifndef AC_NPC_POLICE_H #define AC_NPC_POLICE_H #include "types.h" #include "m_actor.h" #include "ac_npc.h" #ifdef __cplusplus extern "C" { #endif typedef struct npc_police_actor_s NPC_POLICE_ACTOR; typedef void (*aPOL_TALK_PROC)(NPC_POLICE_ACTOR* actor, GAME_PLAY* play); typedef void (*aPOL_SETUP_ACTION_PROC)(NPC_POLICE_ACTOR* actor, GAME_PLAY* play, int action); struct npc_police_actor_s { NPC_ACTOR npc_class; int _994; int talk_act; aPOL_TALK_PROC talk_proc; aPOL_SETUP_ACTION_PROC setup_action_proc; int exit_greeting; }; extern ACTOR_PROFILE Npc_Police_Profile; #ifdef __cplusplus } #endif #endif