#ifndef EMUSOUND_HPP #define EMUSOUND_HPP #include "jaudio_NES/emusound.h" s32 __GetWave_Pulse(s32, s32); u32 __PitchTo32_VRC_C(u16); u32 __PitchTo32_VRC_PULSE(u16); u32 __PitchTo32_HVC(u16); void __Sound_Write_VRC(u16, u8); void __Sound_Write_MMC5(u16, u8); void __Sound_Write_A(u16, u8); int __ProcessSoundA(); void __Sound_Write_B(u16, u8); int __ProcessSoundB(); int __PitchTo32_HVC_D(u16); void __Sound_Write_D(u16, u8); s8 __GetNoise(u32); int __ProcessSoundD(); void MoveDeltaCounter(u8); void MoveBias(); void WriteBias(u16); int MoveVoltage(); u32 __PitchTo32_HVC_E(u16); void __Sound_Write_E(u16, u8); void StartE(); int __ProcessSoundE(); s8 __GetWave_Triangle(s32); u32 __PitchTo32_HVC_C(u16); void __Sound_Write_C(u16, u8); int __ProcessSoundC(); void __CreateDiskSubWave(); void __CreateDiskSubWave(); u32 __PitchTo32_DISKFM(u16); void __Sound_Write_Disk(u16, u8); void HS_Event_Reset(); void HS_Event_Update(); void HS_Event_Write(u16, u8); void ProcessPhaseCounter(); void ForceProcessPhaseCounter(); int Sound_Make_HVC(s32, s16*); void Buffer_Reset(); void Sample_Copy(u16, s16*); s16* __FrameCallback(s32); void __Sound_Write_HVC(u16, u8); #endif