#ifndef AC_SAMPLE_H #define AC_SAMPLE_H #include "types.h" #include "m_actor.h" #include "m_collision_obj.h" #include "c_keyframe.h" #ifdef __cplusplus extern "C" { #endif typedef struct sample_actor_s { ACTOR actor_class; cKF_SkeletonInfo_R_c keyframe; s_xyz work_area[8]; s_xyz morph_area[8]; ClObjPipe_c stand; int main_action; int draw_action; char* obj_bank_ram_start; // maybe unused in AC? was used to exchange data on N64 } SAMPLE_ACTOR; extern ACTOR_PROFILE Sample_Profile; #ifdef __cplusplus } #endif #endif